porkman, neutral male angelic Priest -----------+---- |..............| |..............| |..............| |.............@| |............d.| ---------------- [Porkman the Aspirant] St12 Dx9 Co9 In7 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 96% Wand drop chance was reduced to 80% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 88% Food drop chance was reduced to 97% Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 178) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1300) The following skill became untrainable after a while: chaos spells (turn 18320) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 30862) Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23139 Monster spawn increase reached its maximum at turn 96101 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6287292 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: cyan mold (freq bonus 2) The monster species that spawned more often: leveling trove (freq bonus 12) The monster species that spawned more often: skilled star (freq bonus 20) The monster species that spawned more often: crosstown microsurgery waned tribally (freq bonus 12) The monster species that spawned more often: novel warp fungus (freq bonus 8) The monster species that spawned more often: bootstrapping denuclearize burgundy (freq bonus 8) The monster species that spawned more often: evil force fungus (freq bonus 24) The monster species that spawned more often: skeletal terror (freq bonus 12) The monster species that spawned more often: adulterant tercel (freq bonus 24) The monster species that spawned more often: alin cat (freq bonus 54) The monster species that spawned more often: frenchman maximized (freq bonus 24) The monster species that spawned more often: thorn colony (freq bonus 9) The monster species that spawned more often: runoff force patch (freq bonus 6) The monster species that spawned more often: chem grue (freq bonus 36) The monster species that spawned more often: pterodactyl (freq bonus 8) The monster species that spawned more often: curare lichen (freq bonus 24) The monster species that spawned more often: riverside naga (freq bonus 5) The monster species that spawned more often: female hull (freq bonus 6) The monster species that spawned more often: blink fungus (freq bonus 18) The monster species that spawned more often: frozen one (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 5) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 12) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: inertia turret The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: blood dragon The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: will giant The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: shitty stalk The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: glibbery trove The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 10) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 30) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 830 traps Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having burnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of mana (BUFF DEDEDE) scroll of phase door (DEVNULL TRIBUTE TOURNAMENT) scroll of standard id (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of cure (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of extra healing (REQUICO SIDES) * scroll of greater mana restoration (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) Spellbooks spellbook of healing (peaceful) spellbook of detect monsters (big) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.