porkman, neutral male angelic Priest -------- --------------------------------------------------###|K=@_... ,# |............................................[...|,,#+@R.K..|#,-------- |.--------------------.--------..-----.---------.|,##|.K.....,,.......+ |.|..(...|......|.. |.|......|..-. |.|....[..|%|,,,..<....|,#|......| |.|......|......|.. |.|......|..|...|.|.......|..,##|..(...|, .......| |.|......|......|.. |.| ... |..| [.|.|...[...|.|,# |......| -+--.--- |.| ... ... -|----.----I---..-----.|.......|.., ---.----###,##,## |.---|------|----...^..................-|------|.|# #,,,,,,,,,,,,,,,, |.................)..{......................- --- ##########-.-.-- |.--|------|-----......---|--------.........| ? |....| |.|......|... |-----.|...%......|...-|----- $ -------....| |.|......|..... |...(-.|.......[..|...|.. |.......)..| |.|......|......|....|.|..).).%.)_|...|... |..........| |.|......|......|... |.|`.....)...|...|..... |..........| |.---^----------------.------------...------- * ------------ = |..........................................%| % --------------------------------------------- [Porkman the Adept] St3 Dx9 Co16 In9 Wi16 Ch6 PriAngMalNeu S6188 Dlvl:6 $136 HP-3(130) Pw159(160) AC5 MC3 Mov12 Sn0 Xp8/1385 T2431 Conf Stressed Latest messages The Kop Kchief hits you! [-15 -> 33] The rattlesnake bites you! [-2 -> 32] It misses. The Kop Kchief swings his mace. The Kop Kchief hits you! [-14 -> 18] Warning: HP low! Unknown command ' '. You float gently to the floor. You rebalance your load. Movement is difficult. The rattlesnake bites you! [-1 -> 18] Warning: HP low! The sergeant wields an uncursed dagger {4}! The sergeant wields an uncursed auto shotgun {24}! The Kop Kchief swings his mace. The Kop Kchief hits you! You die... Your inventory Amulets s - an uncursed amulet of restful sleep (being worn) {0} Weapons a - a blessed +0 mace (weapon in hand) {12} N - an uncursed +3 trident {10} Armor b - a blessed +0 robe {16} t - a blessed +0 splint mail {160} V - an uncursed +0 dark elven mithril-coat (being worn) {60} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} r - 2 uncursed food rations {0} A - 2 uncursed cheeses {0} F - 7 uncursed apples {0} Q - an uncursed porter lichen corpse {20} W - 4 blessed pears {0} Scrolls e - an uncursed scroll of blank paper {0} j - a blessed scroll of fire {0} l - 4 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} D - an uncursed finalized scroll of enchant weapon called suckaladicka {0} G - an uncursed scroll of enrage called amy hast durchfall {0} H - an uncursed scroll of blank paper {0} I - a blessed finalized scroll of enchant armor called balance whats that! {0} J - an uncursed scroll of healing {0} Spellbooks h - a blessed finalized spellbook of healing (0:5) {0} i - a blessed spellbook of force bolt (0:2) {0} E - an uncursed spellbook of cure blindness (0:4) {0} Potions o - an uncursed potion of sickness {0} Rings c - an uncursed +1 ring of gain constitution {0} v - an uncursed ring of warning {0} w - an uncursed ring of searching (on left hand) {0} C - the uncursed ring of invisibility named Bullseye {0} Y - an uncursed +3 ring of gain wisdom {0} Z - an uncursed ring of regeneration (on right hand) {0} Tools k - an uncursed magic marker (0:86) {0} q - a * uncursed bottle {1} y - an uncursed binning kit (0:29) {0} z - an uncursed inka leash {0} M - an uncursed +0 unicorn horn {8} O - an uncursed tin opener {0} R - an uncursed chest {750} Iron balls S - an uncursed +0 quite heavy iron ball {1600} The chest is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 18 You carried 2 sins You could not have this property at all: magical breathing You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 419 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 71% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 90% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 70) The following skill became untrainable if you tried to train it too early: healing spells (turn 15) The following skill became untrainable after a while: implants (turn 49471) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43477) Number of artifacts generated was 2 Number of fake artifacts generated was 6 Monster spawn increase started at turn 30815 Monster spawn increase reached its maximum at turn 78769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1001190 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 42) The monster species that spawned more often: syncope signaller (freq bonus 16) The monster species that spawned more often: dire sheep (freq bonus 9) The monster species that spawned more often: Light Archon (freq bonus 28) The monster species that spawned more often: great karmic wyrm (freq bonus 8) The monster species that spawned more often: sporing fussed (freq bonus 32) The monster species that spawned more often: secluded mushroom (freq bonus 24) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 30) The monster species that spawned more often: asphyxiator tenpin (freq bonus 16) The monster species that spawned more often: big amulet trove (freq bonus 30) The monster species that spawned more often: transshipped shelved (freq bonus 27) The monster species that spawned more often: ancient of drainage (freq bonus 24) The monster species that spawned more often: moldy warp fungus (freq bonus 48) The monster species that spawned more often: sue fungus (freq bonus 16) The monster species that spawned more often: porter rock piercer (freq bonus 24) The monster species that spawned more often: pikaflare (freq bonus 60) The monster species that spawned more often: speaur (freq bonus 8) The monster species that spawned more often: machinated jowled democracy (freq bonus 32) The monster species that spawned more often: gnoll basher (freq bonus 30) The monster species that spawned more often: pharaoh sentai (freq bonus 20) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters that wait for you to come (freq bonus 5) The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: klingon commander The monster species that never randomly spawned: bunyip The monster species that never randomly spawned: furious whirlwind The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: bossism sunnily The monster species that never randomly spawned: sexfault The monster species that never randomly spawned: deep crypt creep The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 16) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 14) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 79) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 13) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 5) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 2708 Strength training was 50 Dexterity training was 50 Wisdom training was 19 Constitution training was 39 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were confused (59) You were punished You had not decided on your sexuality yet You were being chased by the kops. (3289) You were prevented from having magical breathing (0) You fell asleep You saw invisible You had automatic searching You had infravision You had 952 points of nutrition remaining You could fly You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mister Sandman and Mike Tyson Your deity was Mister Sandman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 236% b - force bolt 1 attack 0% 96% c - cure blindness 2 healing 0% 82% d - cure numbness 2 healing 0% 97% Techniques known in the end Name Level Status turn undead 8XR Prepared(0) blessing 8X Reloading(839) spirituality check 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(992) invoke deity 8 R Prepared(0) Discoveries Amulets amulet of restful sleep (disc) Armor robe (pink robe) Scrolls scroll of fire (REVERTREVERTREVERT IT IN RUSSIACK) scroll of healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (WOE AKUET AAAAAAA) scroll of standard id (ORC PAPER SCISSORS LIZARD SPOCK) scroll of cure (MAYBE LOVELY WHEN TOUCH) * scroll of extra healing (DYNAMOHACK WHEN) * scroll of greater mana restoration (BFG 9000 OH YEAH) scroll of enchant weapon called suckaladicka (FIQQY FAZBEAR) scroll of enrage called amy hast durchfall (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of enchant armor called balance whats that! (EDUCATION WHATS THAT) scroll of teleportation called ?tele (THIS KITTEN CORPSE IS DELICIOUS) scroll of create monster called buk buk buk (EDEVESH HANAGASH) scroll of inventory id called fuckyoutoo (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of wonder (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll called wtfuck (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of punishment (ELL HUROZUNTEL WHOTISPECI) scroll called confuse (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of gold detection (XERTH Q3) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (backward) spellbook of force bolt (flesh-bound) spellbook of cure blindness (fleecy-colored) Potions * potion of water (clear) potion called freeze (plasmatic) potion called numb (alchemical) potion of confusion (roast mate) potion of gain level (vermillion) potion of sickness (unlight) potion of object detection (iffy) potion of levitation (violet) Rings ring of invisibility (jet) ring of gain constitution (organic) ring of regeneration (mesoleather) ring of gain wisdom (lead) ring of warning (gentle) ring of searching (milled) Tools chest (wooden container) inka leash (leash) Gems gray stone called nasty gray stone called nasty 2 gray stone called nasty 3 gray stone called nasty ?5 gray stone called nasty 4 Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 95 times You killed 73 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (21 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Basic] (max Grand Master) (179 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (115 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (44 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...