porkman, neutral male angelic Priest --.-- |..f| ..@.| |...| ..... ----- [Porkman the Aspirant] St6 Dx9 Co11 In11 Wi17 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: slow digestion You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 51% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 83% Wand drop chance was reduced to 86% Weapon drop chance was reduced to 69% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 24) The following skill became untrainable if you tried to train it too early: lance (turn 231) The following skill became untrainable after a while: form VII (Juyo) (turn 50883) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 2207) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 157083 Monster spawn increase reached its maximum at turn 401053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4169086 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: slime mushroom (freq bonus 30) The monster species that spawned more often: ice xorn (freq bonus 8) The monster species that spawned more often: rath shape (freq bonus 10) The monster species that spawned more often: upper spinner (freq bonus 8) The monster species that spawned more often: haunt (freq bonus 54) The monster species that spawned more often: baby crocechaun (freq bonus 24) The monster species that spawned more often: up-throwing turret (freq bonus 24) The monster species that spawned more often: Keystone Detective (freq bonus 28) The monster species that spawned more often: recreance bringing ohmmeter (freq bonus 10) The monster species that spawned more often: sinden thorn (freq bonus 10) The monster species that spawned more often: crawling maggot (freq bonus 10) The monster species that spawned more often: camphor prosit lurching (freq bonus 10) The monster species that spawned more often: petty army ant (freq bonus 16) The monster species that spawned more often: serious bug (freq bonus 12) The monster species that spawned more often: wired redry (freq bonus 24) The monster species that spawned more often: pure white unicorn (freq bonus 28) The monster species that spawned more often: Johanetta (freq bonus 20) The monster species that spawned more often: blue force fungus (freq bonus 15) The monster species that spawned more often: winter bomb (freq bonus 8) The monster species that spawned more often: void jelly (freq bonus 10) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: techno boomer The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: wild one The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: giant blue frog The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 1) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tenderness, Beautifulness and Disgustingness Your deity was Beautifulness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of stinking cloud (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of healing (V RATE RISE BY DISTURB) scroll of mana (NERVE KILLING IT) scroll of phase door (EDGE PROTECTION) scroll of standard id (MULY SA CITA NUL) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (ELBIB YLOH) Spellbooks spellbook of healing (hand-printed) spellbook of resist sleep (unavailable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.