porkman, neutral male angelic Priest --------- |.C....@| |.....d.| |.(.....| ---.-.--- [Porkman the Aspirant] St8 Dx8 Co11 In6 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't go down here. Unknown command 'y'. In what direction? [47896321><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 79% Tool drop chance was reduced to 72% Food drop chance was reduced to 79% Monster death drops spawned with only 11% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 1470) The following skill became untrainable after a while: attack spells (turn 23498) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25003) Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22987 Monster spawn increase reached its maximum at turn 123178 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 973920 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: change exploder (freq bonus 12) The monster species that spawned more often: firl from the sea (freq bonus 20) The monster species that spawned more often: Oberon Worker (freq bonus 8) The monster species that spawned more often: red nightmare (freq bonus 4) The monster species that spawned more often: Succubus Sergeant (freq bonus 10) The monster species that spawned more often: hitec stalk (freq bonus 12) The monster species that spawned more often: kurast boo (freq bonus 16) The monster species that spawned more often: missed turn (freq bonus 8) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 4) The monster species that spawned more often: teal colony (freq bonus 4) The monster species that spawned more often: impinging wordy (freq bonus 24) The monster species that spawned more often: Martti Ihrasaari (freq bonus 9) The monster species that spawned more often: newborn despite (freq bonus 12) The monster species that spawned more often: Waldern, King of Water (freq bonus 5) The monster species that spawned more often: frogman guide (freq bonus 72) The monster species that spawned more often: remodeled puppy (freq bonus 12) The monster species that spawned more often: congressional borderland nestle (freq bonus 18) The monster species that spawned more often: threshold warp patch (freq bonus 30) The monster species that spawned more often: aureolin warp patch (freq bonus 36) The monster species that spawned more often: werelocust (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: glower chipper nark The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: sprite The monster species that never randomly spawned: pitch kopeteer The monster species that never randomly spawned: arcadian mirror The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: mist denizen The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: Intermediate Kop The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 401) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 27) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 53) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 2) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 3) Trap randomization happened for 1 in 735 traps Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of amnesia (ESQUECER OS RENUNCIANTES) scroll of healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of mana (IPSAE IAOAI) scroll of phase door (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (BINAURAL BEATS BY DRE) Spellbooks spellbook of healing (rough) spellbook of wizard lock (curare-impregnated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.