porkman, neutral male angelic Priest ---------- .......f.| |......@.+ |...F....| ---------- [Porkman the Aspirant] St10 Dx9 Co12 In10 Wi16 Ch6 PriAngMalNeu S7 Dlvl:1 $7 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 7 gold pieces. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 86% Wand drop chance was reduced to 95% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 69% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: bow (turn 96) The following skill became untrainable if you tried to train it too early: matter spells (turn 22) The following skill became untrainable after a while: occult spells (turn 14929) The following skill couldn't be trained before a certain turn number is reached: flail (turn 19462) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68476 Monster spawn increase reached its maximum at turn 252527 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7469872 The monster class that cannot be genocided was worm The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: microcephalic consecrator unconsenting hewed (freq bonus 8) The monster species that spawned more often: Iris's silver pump (freq bonus 12) The monster species that spawned more often: giant cockroach (freq bonus 6) The monster species that spawned more often: dark gray growth (freq bonus 3) The monster species that spawned more often: totally bad mold (freq bonus 28) The monster species that spawned more often: liturgical football (freq bonus 24) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 36) The monster species that spawned more often: kasa-obake (freq bonus 4) The monster species that spawned more often: ferrous boomer (freq bonus 24) The monster species that spawned more often: elder earth elemental (freq bonus 40) The monster species that spawned more often: fua elemental (freq bonus 12) The monster species that spawned more often: hc mom (freq bonus 4) The monster species that spawned more often: polarization peacetime trade (freq bonus 10) The monster species that spawned more often: beast of Nurgle (freq bonus 9) The monster species that spawned more often: island wort (freq bonus 4) The monster species that spawned more often: ill spore (freq bonus 6) The monster species that spawned more often: bossism sunnily (freq bonus 8) The monster species that spawned more often: apology vascular (freq bonus 10) The monster species that spawned more often: azure gel (freq bonus 18) The monster species that spawned more often: beige stalk (freq bonus 16) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster species that never randomly spawned: spike zombee The monster species that never randomly spawned: subaverage afferent The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: aboard gunmetal The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: jaguar man The monster species that never randomly spawned: incurving teddy lunate destination insurmountable The monster species that never randomly spawned: commissioning aviso The monster species that never randomly spawned: volatile mushroom The monster species that never randomly spawned: shock zruty The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 12) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 4) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Acehack, DNethack and SLASH'EM Extended Your deity was DNethack The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (LOGUNO JIVYA EVILYVON) scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (RANTING BACILLUS) scroll of phase door (GEEEEE) scroll of standard id (MOMMYXOMUHU) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (LOG POINTS ARE DUMB) * scroll of greater mana restoration (WHACKING YOURSELF WITH HIGH HEELS IS FUN) Spellbooks spellbook of healing (litter) spellbook of detect monsters (unidentified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.