porkman, neutral male angelic Priest ---------------------------------- |................................| .............f...................| |...........@....................| |................................| --- ------------------F----------- [Porkman the Aspirant] St14 Dx8 Co12 In6 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 93% Tool drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: healing spells (turn 158) The following skill became untrainable if you tried to train it too early: dart (turn 10) The following skill became untrainable after a while: protection spells (turn 50099) The following skill couldn't be trained before a certain turn number is reached: whip (turn 48206) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96785 Monster spawn increase reached its maximum at turn 209849 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2767652 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: manster (freq bonus 8) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 288) The monster species that spawned more often: Akane (freq bonus 42) The monster species that spawned more often: snore growth (freq bonus 5) The monster species that spawned more often: energy stalk (freq bonus 12) The monster species that spawned more often: vividly indexing (freq bonus 6) The monster species that spawned more often: undead failed existence (freq bonus 16) The monster species that spawned more often: swamp ghost (freq bonus 4) The monster species that spawned more often: duddy chisel kraft (freq bonus 4) The monster species that spawned more often: sasquatch (freq bonus 6) The monster species that spawned more often: sand mite (freq bonus 36) The monster species that spawned more often: pink spore (freq bonus 24) The monster species that spawned more often: kindergarten puritanically flannelly (freq bonus 14) The monster species that spawned more often: pump propitiating (freq bonus 6) The monster species that spawned more often: middle ufo part (freq bonus 32) The monster species that spawned more often: snakeman (freq bonus 8) The monster species that spawned more often: large frog (freq bonus 20) The monster species that spawned more often: elven mage (freq bonus 4) The monster species that spawned more often: dark familiar (freq bonus 16) The monster species that spawned more often: hare (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 5) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: elder green dragon The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: paycheck trodden The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: sternest ganglionic fuselage thermometer wirable The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 17) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 16) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 31) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 4) Trap randomization happened for 1 in 601 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Powdery Snow, Large Snowflakes and Blizzard Your deity was Large Snowflakes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of genocide (BITING WITH COOL TUSK MAYBE FREEZED) scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (TSX IS A VARIANT AND NOT VANILLA) scroll of cure (FINGER OF DEATH SELFZAP) * scroll of extra healing (BREATH WEAPON 1 USED) * scroll of greater mana restoration (EZ WIN AMIRITE) Spellbooks spellbook of healing (inane) spellbook of resist sleep (fading) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.