porkman, neutral male angelic Priest ------------ ... |........... ...........| |..........| |......d@..| ------------ [Porkman the Aspirant] St11 Dx8 Co9 In6 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 96 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 56% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 98% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 13) The following skill became untrainable if you tried to train it too early: chaos spells (turn 550) The following skill became untrainable after a while: occult spells (turn 54706) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38992) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28667 Monster spawn increase reached its maximum at turn 102860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2612169 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: interactive grue (freq bonus 12) The monster species that spawned more often: lukus sephirah (freq bonus 10) The monster species that spawned more often: ooze elemental (freq bonus 5) The monster species that spawned more often: Miss Locking Stable (freq bonus 40) The monster species that spawned more often: full trapper (freq bonus 30) The monster species that spawned more often: clicking fungus (freq bonus 12) The monster species that spawned more often: turbulence dissuade (freq bonus 20) The monster species that spawned more often: prick warp patch (freq bonus 6) The monster species that spawned more often: colorless spore (freq bonus 32) The monster species that spawned more often: vomit monster (freq bonus 10) The monster species that spawned more often: Jasieen (freq bonus 5) The monster species that spawned more often: bumbler kobold (freq bonus 4) The monster species that spawned more often: hard blue jelly (freq bonus 30) The monster species that spawned more often: flying gecko (freq bonus 10) The monster species that spawned more often: white boomer (freq bonus 20) The monster species that spawned more often: photo unapproving (freq bonus 36) The monster species that spawned more often: reenclosing snakier (freq bonus 18) The monster species that spawned more often: real cold hound (freq bonus 10) The monster species that spawned more often: troglodyte queen (freq bonus 10) The monster species that spawned more often: obsessingly gradual hostelry (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 16) The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: automatic large dog The monster species that never randomly spawned: Merle The monster species that never randomly spawned: misarranged untidily The monster species that never randomly spawned: medical sativa The monster species that never randomly spawned: void sphere The monster species that never randomly spawned: pocking revalidate moralizer erat The monster species that never randomly spawned: laden ghost The monster species that never randomly spawned: inertia mold The monster species that never randomly spawned: treating praise The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 151) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 96) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 2) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Ego The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of barrhing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of healing (INEMPTIO) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (USER DEATH IMMINENT) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of extra healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of greater mana restoration (BITHOURARA ASOUEMARA) Spellbooks spellbook of healing (nonexistant) spellbook of knock (defiled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.