porkman, neutral male angelic Priest ----------- |.........| +.........| |......@..| |.......d.| ---+------- [Porkman the Aspirant] St10 Dx9 Co9 In11 Wi15 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 137 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 92% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: firearms (turn 32) The following skill became untrainable if you tried to train it too early: hammer (turn 1539) The following skill became untrainable after a while: petkeeping (turn 35801) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 31811) Heavy curses were more common by 79% Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22921 Monster spawn increase reached its maximum at turn 72460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1345963 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: robot terminator zombie (freq bonus 36) The monster species that spawned more often: hidebound demodulation unnatural (freq bonus 16) The monster species that spawned more often: empathetic toadstool bullring (freq bonus 12) The monster species that spawned more often: bargest (freq bonus 16) The monster species that spawned more often: mantichris (freq bonus 15) The monster species that spawned more often: ringwraith (freq bonus 12) The monster species that spawned more often: mensurative forfeitable (freq bonus 18) The monster species that spawned more often: timid goblin (freq bonus 16) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 24) The monster species that spawned more often: crystal gargoyle (freq bonus 21) The monster species that spawned more often: breakoff growth (freq bonus 16) The monster species that spawned more often: susuwatari (freq bonus 14) The monster species that spawned more often: carrion vine (freq bonus 14) The monster species that spawned more often: elder multi-hued jelly (freq bonus 32) The monster species that spawned more often: elder gazer (freq bonus 15) The monster species that spawned more often: airfreight repeopling (freq bonus 15) The monster species that spawned more often: bomb throwing cat (freq bonus 240) The monster species that spawned more often: weresnake (freq bonus 48) The monster species that spawned more often: adult lindworm (freq bonus 10) The monster species that spawned more often: cheater wolf (freq bonus 10) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster species that never randomly spawned: toothsome segregationist The monster species that never randomly spawned: threshold wort The monster species that never randomly spawned: dungeon fern spore The monster species that never randomly spawned: effect butterfly The monster species that never randomly spawned: medical sativa The monster species that never randomly spawned: alig The monster species that never randomly spawned: novice priest The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: insulting ghost The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 89) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Trap randomization happened for 1 in 647 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Chiyo-chichi, Neco Coneco and Kamineko Your deity was Neco Coneco The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (ULULATING WAGGISH) scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (A HOT SINGLE MAHOU SHOUJO) scroll of phase door (RO MON LIN TEXTILE) scroll of standard id (IPSAE IAOAI) scroll of cure (SEX OCYMISOX) * scroll of extra healing (TDTTOSTBDTECONWIALACI) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Spellbooks spellbook of healing (orange) spellbook of light (extraordinary) Potions * potion of water (clear) potion of oil (anise seed) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.