porkman, neutral male angelic Priest ------ |@...| |d...| |....| |....| |....| |....+ ----+- [Porkman the Aspirant] St10 Dx5 Co13 In5 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: improved vision You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 63% Wand drop chance was reduced to 61% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 86% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 315) The following skill became untrainable after a while: body armor (turn 58349) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 32824) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24266 Monster spawn increase reached its maximum at turn 89703 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1733736 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: giant tree rat (freq bonus 15) The monster species that spawned more often: get yelped (freq bonus 4) The monster species that spawned more often: crashing ufo part (freq bonus 14) The monster species that spawned more often: boohooing industry (freq bonus 18) The monster species that spawned more often: Baeran (freq bonus 48) The monster species that spawned more often: noxious patch (freq bonus 8) The monster species that spawned more often: calorimetric verifiable creeping uncloak strongman (freq bonus 36) The monster species that spawned more often: athena guardian (freq bonus 32) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 10) The monster species that spawned more often: secluded colony (freq bonus 4) The monster species that spawned more often: mega cockroach (freq bonus 42) The monster species that spawned more often: intelligent fly (freq bonus 12) The monster species that spawned more often: dark sailor (freq bonus 15) The monster species that spawned more often: nonexistence tipple (freq bonus 10) The monster species that spawned more often: shadow faerie (freq bonus 36) The monster species that spawned more often: epidote patch (freq bonus 30) The monster species that spawned more often: bandit (freq bonus 5) The monster species that spawned more often: ember thrall (freq bonus 16) The monster species that spawned more often: better naga nymph (freq bonus 21) The monster species that spawned more often: red frog (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: greater mummy The monster species that never randomly spawned: xerp The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: Dislexor The monster species that never randomly spawned: epoch boardinghouse The monster species that never randomly spawned: speedotrice The monster species that never randomly spawned: ice troll The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: multi-hued mold The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 25) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 20) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 39) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 1) Trap randomization happened for 1 in 136 traps Next attribute increase check would have come at turn 2317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (241) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of teleportation (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of healing (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (WE WILL HURT YOU) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (GENTLY CARESS YOU TOO) scroll of cure (POKEMON LETS GO HOUSECAT) * scroll of extra healing (AHORA HE ENCONTRADO MUNICIONES) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of healing (light brown) spellbook of light (shivering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.