porkman, neutral male angelic Priest ----- |...| |@..| ,f...| ----- [Porkman the Aspirant] St6 Dx8 Co11 In7 Wi14 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 76% Tool drop chance was reduced to 88% Monster death drops spawned with only 82% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 900) The following skill became untrainable after a while: matter spells (turn 52165) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37896) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60633 Monster spawn increase reached its maximum at turn 130253 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1416308 The monster class that cannot be genocided was kobold The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: drillborer (freq bonus 8) The monster species that spawned more often: spliceshee (freq bonus 12) The monster species that spawned more often: giant grasshopper (freq bonus 28) The monster species that spawned more often: prepaying whereunder (freq bonus 12) The monster species that spawned more often: ventilated stingray catechized (freq bonus 84) The monster species that spawned more often: spider quylthulg (freq bonus 12) The monster species that spawned more often: frozen terror (freq bonus 12) The monster species that spawned more often: hematologist imprest (freq bonus 4) The monster species that spawned more often: disarm bawling (freq bonus 3) The monster species that spawned more often: dizzy blonde (freq bonus 36) The monster species that spawned more often: racoon dog (freq bonus 24) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 12) The monster species that spawned more often: efflorescing syllabified (freq bonus 4) The monster species that spawned more often: kutennen (freq bonus 12) The monster species that spawned more often: lightning lizard (freq bonus 4) The monster species that spawned more often: grass green sentai (freq bonus 24) The monster species that spawned more often: obsidian gargoyle (freq bonus 8) The monster species that spawned more often: charcoal colony (freq bonus 4) The monster species that spawned more often: barrowgrim soldier (freq bonus 20) The monster species that spawned more often: Eclavdra (freq bonus 24) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 5) The monster trait that was more common: monsters that originate from Elona (freq bonus 24) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 12) The monster species that never randomly spawned: lerd kraken The monster species that never randomly spawned: petty roc The monster species that never randomly spawned: real water hound The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: petty wallaroo The monster species that never randomly spawned: difficult ghost The monster species that never randomly spawned: weird warp patch The monster species that never randomly spawned: water thief The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: Duke Nukem player The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 22) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 68) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 5) Trap randomization happened for 1 in 821 traps Trap difficulty was increased by 65 Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Amenophis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of healing (THARR) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (PASH EM EXTENDED BRITISH MAKE OUT) * scroll of extra healing (LEGEND OF FH BREATH OF THE DANK) * scroll of greater mana restoration (APONEUROSISPLANTARIS) Spellbooks spellbook of healing (twisting) spellbook of resist sleep (extraordinary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.