porkman, neutral male angelic Priest ---------- |...f....| |...@....| +$........ ---------- [Porkman the Aspirant] St7 Dx7 Co11 In4 Wi13 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC9 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 91% Wand drop chance was reduced to 92% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: searching (turn 473) The following skill became untrainable after a while: club (turn 56445) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 33800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39410 Monster spawn increase reached its maximum at turn 160408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 813384 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: petty acehack horror (freq bonus 3) The monster species that spawned more often: stalking sounder (freq bonus 14) The monster species that spawned more often: glare stalk (freq bonus 12) The monster species that spawned more often: quadruhorse (freq bonus 4) The monster species that spawned more often: werekangaroo (freq bonus 9) The monster species that spawned more often: megademon (freq bonus 3) The monster species that spawned more often: hand of the murderer (freq bonus 12) The monster species that spawned more often: sillymondaine (freq bonus 18) The monster species that spawned more often: eldritch stalk (freq bonus 8) The monster species that spawned more often: Oberon Worker (freq bonus 24) The monster species that spawned more often: antimagic rubber (freq bonus 16) The monster species that spawned more often: colorless warp patch (freq bonus 16) The monster species that spawned more often: slimy growth (freq bonus 4) The monster species that spawned more often: aberration flayer (freq bonus 18) The monster species that spawned more often: tiny lich (freq bonus 10) The monster species that spawned more often: armed snake (freq bonus 6) The monster species that spawned more often: humorist castrati (freq bonus 24) The monster species that spawned more often: jockey gallivanting (freq bonus 8) The monster species that spawned more often: spiller Olog-hai (freq bonus 6) The monster species that spawned more often: catapult ogre (freq bonus 40) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: depression mimic The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: air giant The monster species that never randomly spawned: giant ego mimic The monster species that never randomly spawned: beautiful dutch girl The monster species that never randomly spawned: breakoff spore The monster species that never randomly spawned: +2 nm barricade The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: greater ice cattle The monster species that never randomly spawned: raffling imbibitional executorial The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 59) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 11) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 14) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jure of Healing, Mani of Machine and Eyth of Infidel Your deity was Mani of Machine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1082) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of healing (ALIUS PRA) scroll of mana (YOU WILL NOT ESCAPE THIS TIME) scroll of phase door (WAMUU) scroll of standard id (RATSANOPU) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Spellbooks spellbook of healing (irresistible) spellbook of detect monsters (enveloped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.