porkman, neutral male angelic Priest ------ ....d| |...@+ |....| ------ [Porkman the Aspirant] St6 Dx8 Co11 In7 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: regeneration You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 76% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 99% Tool drop chance was reduced to 54% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 58) The following skill became untrainable if you tried to train it too early: dart (turn 60) The following skill became untrainable after a while: martial arts (turn 45201) The following skill couldn't be trained before a certain turn number is reached: whip (turn 39498) Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78528 Monster spawn increase reached its maximum at turn 382428 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8198896 The monster class that cannot be genocided was mimic The monster class that was spawned more often: light (freq bonus 5) The monster species that spawned more often: petrificator (freq bonus 81) The monster species that spawned more often: unyielding mainstay (freq bonus 14) The monster species that spawned more often: mummified horror (freq bonus 24) The monster species that spawned more often: killer rabbit (freq bonus 18) The monster species that spawned more often: cursing point (freq bonus 6) The monster species that spawned more often: world-ending horror (freq bonus 84) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 14) The monster species that spawned more often: totally bad growth (freq bonus 14) The monster species that spawned more often: spike patch (freq bonus 21) The monster species that spawned more often: Avatar of Roflth (freq bonus 14) The monster species that spawned more often: depowered patch (freq bonus 21) The monster species that spawned more often: philosophizing kilter regulatable (freq bonus 28) The monster species that spawned more often: chromatic hound (freq bonus 12) The monster species that spawned more often: mine dragon (freq bonus 32) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 27) The monster species that spawned more often: elder vampire (freq bonus 24) The monster species that spawned more often: moldy patch (freq bonus 28) The monster species that spawned more often: full-elf ranger (freq bonus 14) The monster species that spawned more often: infrared monster (freq bonus 24) The monster species that spawned more often: petty darker grue (freq bonus 18) The monster trait that was more common: monsters that are strong (freq bonus 18) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: soll woll The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: finnicky kaddish The monster species that never randomly spawned: kilobyte twiddled retaken pixyish The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: Gunter The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: gnome paladin The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 6) Trap randomization happened for 1 in 169 traps Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Celsius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (791) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of healing (PAPOU) scroll of mana (LV FTS) scroll of phase door (IA CTHULHU) scroll of standard id (YIKES) scroll of cure (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) * scroll of extra healing (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of greater mana restoration (OIL YOU ASSHOLE) Spellbooks spellbook of healing (bronze) spellbook of sleep (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.