porkman, neutral male angelic Priest ------ |....| |..f.| |.@..| |....| ------ [Porkman the Aspirant] St11 Dx10 Co11 In8 Wi14 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a heavily cursed wooden box {524}. The moon is waning tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 75% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 90% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26) The following skill became untrainable if you tried to train it too early: javelin (turn 360) The following skill became untrainable after a while: scimitar (turn 17438) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 39917) Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46955 Monster spawn increase reached its maximum at turn 175745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1317160 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: skeleton orc (freq bonus 64) The monster species that spawned more often: gunwale electrically (freq bonus 28) The monster species that spawned more often: TGWTG (freq bonus 60) The monster species that spawned more often: rewinder animate (freq bonus 15) The monster species that spawned more often: ultra white rat (freq bonus 42) The monster species that spawned more often: effusively gash (freq bonus 48) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 14) The monster species that spawned more often: outhouse storytelling (freq bonus 16) The monster species that spawned more often: borderer mashing (freq bonus 20) The monster species that spawned more often: hippogryph (freq bonus 30) The monster species that spawned more often: narrog (freq bonus 36) The monster species that spawned more often: civilian repainted (freq bonus 14) The monster species that spawned more often: complacently chording (freq bonus 24) The monster species that spawned more often: identical monster (freq bonus 12) The monster species that spawned more often: kuschoing sephirah (freq bonus 8) The monster species that spawned more often: petty dark shape (freq bonus 18) The monster species that spawned more often: firebreather (freq bonus 12) The monster species that spawned more often: blazing fern (freq bonus 30) The monster species that spawned more often: ae (freq bonus 42) The monster species that spawned more often: rock crasher (freq bonus 36) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: camel The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: shinning rightly ecologically cootie The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: blank bulb The monster species that never randomly spawned: acclimated frumpy The monster species that never randomly spawned: dark monster The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: demonic entity The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 29) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 20) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Trap randomization happened for 1 in 194 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (PLEBHACK NOW WITH SAVESTATES) scroll of healing (FUCK OFF YOU MISS ASS) scroll of mana (MY NAME IS MISTER SIR) scroll of phase door (JE SUIS COVFEFE) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (XIXAXA XOXAXA XUXAXA) * scroll of extra healing (CLASH EM EXTENDED OF THE TITANS) * scroll of greater mana restoration (RACE RECORD BREAK) Spellbooks spellbook of healing (long) spellbook of wizard lock (vellum) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.