porkman, neutral male angelic Priest ------------ -..........| |{.........| -......|.$.+ # |.........@| ...........| |.........d| ------------ [Porkman the Aspirant] St8 Dx6 Co14 In11 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T17 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. The little dog picks up 3 gold pieces {0}. The little dog drops 3 gold pieces. The little dog picks up a gold piece {0}. What do you want to drink? [de or ?*.] The cool draught refreshes you. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. The little dog drops 1 gold piece. The little dog picks up a gold piece {0}. You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 70% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: lightsaber (turn 8) The following skill became untrainable if you tried to train it too early: devices (turn 12) The following skill became untrainable after a while: two-weapon combat (turn 37220) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 49418) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60499 Monster spawn increase reached its maximum at turn 129302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5063426 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: speedotrice (freq bonus 14) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 10) The monster species that spawned more often: horridly tiff (freq bonus 12) The monster species that spawned more often: pavilion halidom osage agglutinated (freq bonus 48) The monster species that spawned more often: political singer (freq bonus 14) The monster species that spawned more often: telepathic eye (freq bonus 28) The monster species that spawned more often: dark matter blob (freq bonus 108) The monster species that spawned more often: catapult indulge transgressive (freq bonus 10) The monster species that spawned more often: blarog (freq bonus 60) The monster species that spawned more often: hauled evidence atoning incommoding rocketed (freq bonus 9) The monster species that spawned more often: gnome academic (freq bonus 18) The monster species that spawned more often: zombieman (freq bonus 6) The monster species that spawned more often: shrove cancan (freq bonus 16) The monster species that spawned more often: carbo chestiest (freq bonus 12) The monster species that spawned more often: Ruea (freq bonus 15) The monster species that spawned more often: pit bull (freq bonus 54) The monster species that spawned more often: bright blue stalk (freq bonus 28) The monster species that spawned more often: cloak inboard variated (freq bonus 24) The monster species that spawned more often: barbie (freq bonus 5) The monster species that spawned more often: ki-rin (freq bonus 15) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: reportedly litre The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: obscurely mistbow The monster species that never randomly spawned: faster beirut The monster species that never randomly spawned: hand of the dead The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: cheese growth The monster species that never randomly spawned: latch devil The monster species that never randomly spawned: perpetuated auctioning The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 7) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 97) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Trap randomization happened for 1 in 77 traps Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 21% You saw invisible You had infravision You had 1494 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Savos Aren The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of healing (LUX IS BAD AT NH) scroll of mana (CHOP CHOP MASTA ONION) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (XA 35) scroll of cure (MASH EM EXTENDED POTATO DINNER) * scroll of extra healing (PERFORATORUP AS SKY) * scroll of greater mana restoration (VI SKAPER VELGE BORT DENNE REGJERINGEN) Spellbooks spellbook of healing (fallen) spellbook of wizard lock (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,