porkman, neutral male angelic Priest -------- -- |....@....| |....d..... ...`......| |..$......| |.........- ----------- [Porkman the Aspirant] St12 Dx6 Co10 In8 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 13% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill became untrainable if you tried to train it too early: techniques (turn 234) The following skill became untrainable after a while: occult spells (turn 48067) The following skill couldn't be trained before a certain turn number is reached: knife (turn 55459) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90410 Monster spawn increase reached its maximum at turn 217093 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4875723 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: lustful draconian (freq bonus 18) The monster species that spawned more often: vampire apprentice (freq bonus 18) The monster species that spawned more often: blurred tunneller (freq bonus 18) The monster species that spawned more often: control nurse (freq bonus 8) The monster species that spawned more often: dibug (freq bonus 9) The monster species that spawned more often: cabin kneecapped (freq bonus 12) The monster species that spawned more often: hells angel (freq bonus 10) The monster species that spawned more often: karmic stalk (freq bonus 3) The monster species that spawned more often: vacuum warp fungus (freq bonus 24) The monster species that spawned more often: decaying mimic (freq bonus 8) The monster species that spawned more often: unscramble followup (freq bonus 16) The monster species that spawned more often: dark gray mold (freq bonus 120) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: alchemy golem (freq bonus 16) The monster species that spawned more often: golden growth (freq bonus 32) The monster species that spawned more often: copper snake (freq bonus 60) The monster species that spawned more often: vastly burred (freq bonus 18) The monster species that spawned more often: giant shimmering ant (freq bonus 12) The monster species that spawned more often: undead scientist (freq bonus 24) The monster species that spawned more often: slimy mushroom patch (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster species that never randomly spawned: big corroblob The monster species that never randomly spawned: ballas The monster species that never randomly spawned: arborachuck The monster species that never randomly spawned: disorder The monster species that never randomly spawned: holy water golem The monster species that never randomly spawned: envenomed lady The monster species that never randomly spawned: +2 jm barricade The monster species that never randomly spawned: corelate faddier The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: falling warp fungus The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 38) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 24) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 18) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 18) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 5) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of proof weapon (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of healing (PEW PEW BITCHES) scroll of mana (HOW WAS I) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (WHIPLASH EM EXTENDED ACCELERATION) scroll of cure (SONIC VALHOG 3 AND KNUCKLES) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (LIZARDS LOOKING LIKE LEPRECHAUNS) Spellbooks spellbook of healing (unwritten) spellbook of light (dark blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.