porkman, neutral male angelic Priest ---------- |......... -@.......| ..f.......| |..........| |........--- |........| ---------- [Porkman the Aspirant] St13 Dx14 Co9 In8 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 30% chance Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 55% Tool drop chance was reduced to 56% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1053) The following skill became untrainable after a while: two-handed sword (turn 44258) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 17751) Sticky curses were more common by 31% Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19159 Monster spawn increase reached its maximum at turn 105779 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 890959 The monster class that cannot be genocided was lich The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 4) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 66) The monster species that spawned more often: cycling nonstick (freq bonus 16) The monster species that spawned more often: adult sarkany (freq bonus 6) The monster species that spawned more often: yellow beam (freq bonus 10) The monster species that spawned more often: airiest blissfully (freq bonus 8) The monster species that spawned more often: dashboard wiped (freq bonus 30) The monster species that spawned more often: axial laser (freq bonus 10) The monster species that spawned more often: umbrellarina (freq bonus 6) The monster species that spawned more often: rock charactery (freq bonus 15) The monster species that spawned more often: centaur rustlord (freq bonus 20) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 20) The monster species that spawned more often: firebrate fungus (freq bonus 8) The monster species that spawned more often: terrorist prepping (freq bonus 7) The monster species that spawned more often: mocked mothered (freq bonus 12) The monster species that spawned more often: hungry growth (freq bonus 10) The monster species that spawned more often: hc preacher (freq bonus 9) The monster species that spawned more often: nidogod (freq bonus 5) The monster species that spawned more often: ice bird (freq bonus 15) The monster species that spawned more often: yuki-stealesia (freq bonus 28) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: discern reproval unfeasible The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: salvageable wast The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: moloch The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: orange draconian The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 40) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Roy Koopa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of warping (ZUKKO MY GOOK) scroll of healing (RW NW PRT M HRW) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (SOO BAWLZ) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (ARCHENTECHTHA) * scroll of extra healing (SERO GRIUS) * scroll of greater mana restoration (TIP BLOKA L DA NENAVIDIT VAS) Spellbooks spellbook of healing (perceptive) spellbook of wizard lock (conspiratory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.