porkman, neutral male angelic Priest -+--- .f@.| |.c.| |..H| ----- [Porkman the Aspirant] St11 Dx11 Co9 In5 Wi18 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 107 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 53% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 90% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body armor (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 220) The following skill became untrainable after a while: spirituality (turn 35962) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 23931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61850 Monster spawn increase reached its maximum at turn 150673 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 377853 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: sepia growth (freq bonus 4) The monster species that spawned more often: drilling kobold (freq bonus 3) The monster species that spawned more often: young sky dragon (freq bonus 21) The monster species that spawned more often: hairy fungus (freq bonus 18) The monster species that spawned more often: complexional principally maculate (freq bonus 16) The monster species that spawned more often: arrayed hightailing coitophobia (freq bonus 8) The monster species that spawned more often: not a shade (freq bonus 9) The monster species that spawned more often: terrible hobbit (freq bonus 20) The monster species that spawned more often: dentate cask folding (freq bonus 6) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 8) The monster species that spawned more often: cursing point (freq bonus 36) The monster species that spawned more often: slut with syphilis (freq bonus 8) The monster species that spawned more often: fake warp patch (freq bonus 8) The monster species that spawned more often: toxic patch (freq bonus 9) The monster species that spawned more often: giant horned toad (freq bonus 3) The monster species that spawned more often: time mold (freq bonus 48) The monster species that spawned more often: terrible spirit (freq bonus 4) The monster species that spawned more often: fleshlich (freq bonus 8) The monster species that spawned more often: undead transsylvanian (freq bonus 8) The monster species that spawned more often: unkenneled prefabbing (freq bonus 5) The monster trait that was more common: monsters that boast (freq bonus 9) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: euphemistically azole cycle The monster species that never randomly spawned: baptist preconstruct The monster species that never randomly spawned: hard to kill eel The monster species that never randomly spawned: merman The monster species that never randomly spawned: Muninn The monster species that never randomly spawned: rehashing ariel alimentation The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: every nymph The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 8) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 20) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 9) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 98) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 18) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1084) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of rumor (TROPHY GET) scroll of healing (SHELL PROTECT KEY) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (SO INFERO NO) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (CUT ENEMY BY HAMME OR NAIL) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (BU MISH MISH EMAS) Spellbooks spellbook of healing (heavenly) spellbook of resist poison (twisting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.