porkman, neutral male angelic Priest --------- |.......| ....d...| |...Z@..| --------- [Porkman the Aspirant] St9 Dx10 Co9 In6 Wi11 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: regeneration You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 61% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 93) The following skill became untrainable if you tried to train it too early: polearms (turn 544) The following skill became untrainable after a while: polymorphing (turn 42832) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 44095) Sticky curses were more common by 1% Heavy curses were more common by 62% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122911 Monster spawn increase reached its maximum at turn 315571 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5310060 The monster class that cannot be genocided was jelly The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: tap permamimic (freq bonus 3) The monster species that spawned more often: snow tiger (freq bonus 6) The monster species that spawned more often: roomer corned (freq bonus 48) The monster species that spawned more often: arvogenic topmodel (freq bonus 4) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: alien speedcrone (freq bonus 24) The monster species that spawned more often: fiery nymphomaniac (freq bonus 24) The monster species that spawned more often: contamination force patch (freq bonus 8) The monster species that spawned more often: really dangerous growth (freq bonus 5) The monster species that spawned more often: moved one (freq bonus 24) The monster species that spawned more often: samu turret (freq bonus 8) The monster species that spawned more often: reference vicissitude recalcitrance (freq bonus 24) The monster species that spawned more often: memo fungus (freq bonus 14) The monster species that spawned more often: cleaved zombie (freq bonus 36) The monster species that spawned more often: blood lord (freq bonus 32) The monster species that spawned more often: fiery nymphomaniac (freq bonus 7) The monster species that spawned more often: wooden patch (freq bonus 30) The monster species that spawned more often: metapod (freq bonus 18) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 12) The monster species that spawned more often: Irradiated Angel (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: microphone fetter The monster species that never randomly spawned: viso shifter The monster species that never randomly spawned: sst light The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: ironman The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: keester terrorist The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 19) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 26) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 32) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 103) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 4) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Communism The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1407) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of confuse monster (TRAETOR HORIGO) scroll of healing (ANDOVA BEGARIN) scroll of mana (XERTH Q3) scroll of phase door (CRITICAL HIT) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (EDUCATION WHATS THAT) * scroll of extra healing (FELLOW ELF STUNT IS MORE HITTING) * scroll of greater mana restoration (THERAC 25) Spellbooks spellbook of healing (waving) spellbook of knock (decrepit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.