porkman, neutral male angelic Priest ------- |...... |.....| |.....| |..@..| |.d...| -.--+-- [Porkman the Aspirant] St11 Dx16 Co10 In8 Wi16 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC2 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Potion drop chance was reduced to 87% Armor drop chance was reduced to 85% Tool drop chance was reduced to 85% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: hammer (turn 25) The following skill became untrainable if you tried to train it too early: shield (turn 116) The following skill became untrainable after a while: spirituality (turn 20622) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 93674) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99020 Monster spawn increase reached its maximum at turn 175339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7399726 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: number ghost (freq bonus 4) The monster species that spawned more often: armorc (freq bonus 40) The monster species that spawned more often: skilled beam (freq bonus 4) The monster species that spawned more often: merely overemphasized (freq bonus 12) The monster species that spawned more often: incorrect cat (freq bonus 16) The monster species that spawned more often: hewed ax (freq bonus 10) The monster species that spawned more often: war drake (freq bonus 36) The monster species that spawned more often: legate wallow (freq bonus 4) The monster species that spawned more often: enerzap vortex (freq bonus 60) The monster species that spawned more often: vising thailand (freq bonus 12) The monster species that spawned more often: lawn cattle (freq bonus 18) The monster species that spawned more often: asian hentai (freq bonus 72) The monster species that spawned more often: pesky brain eater (freq bonus 3) The monster species that spawned more often: screaming spirit (freq bonus 24) The monster species that spawned more often: regrettable ruffed (freq bonus 24) The monster species that spawned more often: sistrum toenailed (freq bonus 30) The monster species that spawned more often: Big Katcher (freq bonus 20) The monster species that spawned more often: scratch trove (freq bonus 30) The monster species that spawned more often: similarly precipitate (freq bonus 8) The monster species that spawned more often: item trove (freq bonus 24) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: interpolation formidably The monster species that never randomly spawned: nemi speaker The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: party wort The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: splash rejector The monster species that never randomly spawned: preexpose herbarium gipper The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: fiery nymph The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 17) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 5) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 101) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 476 traps Next attribute increase check would have come at turn 537 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1073) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of food detection (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of healing (SULKEMISAIKA) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of standard id (ALL I WANT IS ME IN YOU) scroll of cure (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (RENEW TIME DIFFER SO QUANTITY) Spellbooks spellbook of healing (incessant) spellbook of knock (horrible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.