porkman, neutral male angelic Priest ---------- .....$...| |..d.....| |..@.....| |........| |.....a... |........| |........| |........| ---------- [Porkman the Aspirant] St7 Dx11 Co16 In7 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: teleport control You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 98% Tool drop chance was reduced to 81% Monster death drops spawned with only 82% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: protection spells (turn 26) The following skill became untrainable if you tried to train it too early: riding (turn 10) The following skill became untrainable after a while: healing spells (turn 62855) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25680) Heavy curses were more common by 48% Prime curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43708 Monster spawn increase reached its maximum at turn 184337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 559944 The monster class that cannot be genocided was orc The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: hiding pixie (freq bonus 8) The monster species that spawned more often: death lich (freq bonus 8) The monster species that spawned more often: difficult sword fighter (freq bonus 16) The monster species that spawned more often: dreading privet (freq bonus 5) The monster species that spawned more often: ignition bomb (freq bonus 15) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 8) The monster species that spawned more often: black boomer (freq bonus 72) The monster species that spawned more often: blizzard giant (freq bonus 16) The monster species that spawned more often: chastest gizmo (freq bonus 15) The monster species that spawned more often: antimagic wort (freq bonus 5) The monster species that spawned more often: zombie prostitute (freq bonus 6) The monster species that spawned more often: translucent warp patch (freq bonus 16) The monster species that spawned more often: freezolisk (freq bonus 10) The monster species that spawned more often: mash ogre lord (freq bonus 5) The monster species that spawned more often: invisible stalk (freq bonus 120) The monster species that spawned more often: baby permamimic (freq bonus 10) The monster species that spawned more often: restaurateur orig (freq bonus 27) The monster species that spawned more often: water dragon (freq bonus 26) The monster species that spawned more often: mystic scarab (freq bonus 12) The monster species that spawned more often: Windows 95 (freq bonus 18) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster species that never randomly spawned: doomsday inoperative The monster species that never randomly spawned: fishnet unprofitably The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: pion pandemonium The monster species that never randomly spawned: boohooing industry The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: chaos monkey The monster species that never randomly spawned: pure destruction The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: wrong beam The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 19) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 34) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 14) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 2) Trap randomization happened for 1 in 826 traps Next attribute increase check would have come at turn 231 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Doenerteller Versace, Fish and Chips and Fugu Globefish Sushi Your deity was Fish and Chips The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of root password detection (SLASHFIQSPORKSPLACK) scroll of healing (BUNDLEBUNDLEBUNDLE) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of standard id (GEHMA DOENER) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (ULTRASLOWASS) * scroll of greater mana restoration (OMGWTFBBQYASDDYWYPI) Spellbooks spellbook of healing (grass green) spellbook of detect monsters (dark green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.