porkman, neutral male angelic Priest ---.-- |..... |..$f| |P.@.- |....| ------ [Porkman the Aspirant] St7 Dx9 Co8 In5 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 47% Tool drop chance was reduced to 87% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 79) The following skill became untrainable if you tried to train it too early: searching (turn 1376) The following skill became untrainable after a while: morning star (turn 68072) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 21508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38787 Monster spawn increase reached its maximum at turn 135535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4584006 The monster class that cannot be genocided was piercer The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: werepermamimic (freq bonus 5) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 21) The monster species that spawned more often: joyous girl (freq bonus 36) The monster species that spawned more often: psi beam (freq bonus 6) The monster species that spawned more often: green glutton ghost (freq bonus 7) The monster species that spawned more often: white marketeer (freq bonus 44) The monster species that spawned more often: dark matter blob (freq bonus 36) The monster species that spawned more often: chloroform crasher (freq bonus 8) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 12) The monster species that spawned more often: spat rubber (freq bonus 10) The monster species that spawned more often: quantum mechanic (freq bonus 36) The monster species that spawned more often: pickaninny crossarm compounder (freq bonus 40) The monster species that spawned more often: stronger poison sphere (freq bonus 80) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 30) The monster species that spawned more often: unctuously varicose (freq bonus 36) The monster species that spawned more often: formian crusher (freq bonus 54) The monster species that spawned more often: blank star (freq bonus 15) The monster species that spawned more often: fungoid growth (freq bonus 40) The monster species that spawned more often: onanocter 3c (freq bonus 12) The monster species that spawned more often: water-using dragon (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: octopode The monster species that never randomly spawned: yeggman vanguard osteological The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: polarity reacquaint The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: tele eye The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: barb spore The monster species that never randomly spawned: stone rattlesnake The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 52) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 35) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 36) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 14) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Trap randomization happened for 1 in 857 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from hallu partying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (ULULATING WAGGISH) scroll of healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of mana (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of phase door (TRATS ARL) scroll of standard id (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of cure (MOMMYXOMUHU) * scroll of extra healing (X 14 39 ZS) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of healing (destructive) spellbook of detect monsters (enveloped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.