porkman, neutral male angelic Priest ------------ |.....@....| |......f...| ...........| .. |..........| |..........- ---.-------- [Porkman the Aspirant] St7 Dx7 Co11 In3 Wi16 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of blank paper {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:5) {0} i - a blessed spellbook of detect food (5:1) {0} Potions d - 2 finalized potions of holy water {0} e - 2 potions of holy water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: acid resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 76 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 75% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polearms (turn 44) The following skill became untrainable if you tried to train it too early: riding (turn 4371) The following skill became untrainable after a while: elemental spells (turn 8406) The following skill couldn't be trained before a certain turn number is reached: shield (turn 18121) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48865 Monster spawn increase reached its maximum at turn 159593 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6229820 The monster class that cannot be genocided was ogre The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: paralyzed ufo part (freq bonus 16) The monster species that spawned more often: The Grand Inquisitor (freq bonus 15) The monster species that spawned more often: baby tatzelworm (freq bonus 16) The monster species that spawned more often: zombified drake (freq bonus 39) The monster species that spawned more often: radiant warp patch (freq bonus 21) The monster species that spawned more often: vesty (freq bonus 40) The monster species that spawned more often: magical eye (freq bonus 10) The monster species that spawned more often: pulse light (freq bonus 12) The monster species that spawned more often: depowered mold (freq bonus 16) The monster species that spawned more often: lilac wort (freq bonus 30) The monster species that spawned more often: mummified soldier (freq bonus 24) The monster species that spawned more often: ravenous rat (freq bonus 32) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 10) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 16) The monster species that spawned more often: Sandra's plateau boot (freq bonus 32) The monster species that spawned more often: total covet lich (freq bonus 10) The monster species that spawned more often: netherbrether (freq bonus 12) The monster species that spawned more often: ping demon (freq bonus 24) The monster species that spawned more often: annoying nymphet (freq bonus 36) The monster species that spawned more often: mister decay (freq bonus 16) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: slanging infractor The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: meanie The monster species that never randomly spawned: magnetic fungus The monster species that never randomly spawned: roman lemure The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 25) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 3) Trap randomization happened for 1 in 452 traps Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (YOU DIED ON THE ASTRAL PLANE) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (THE LITTLE GIRL GETS WET) scroll of cure (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of extra healing (MOWA METR OCWI) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks spellbook of healing (fuzzy) spellbook of detect food (beautiful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.