porkman, neutral male angelic Priest -- ---------- .---------- .....@..................| |.....f.................| |.......................| ----------.....---------- ------ [Porkman the Aspirant] St6 Dx9 Co14 In5 Wi15 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: curse resistance You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 93% chance Potion drop chance was reduced to 95% Armor drop chance was reduced to 53% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: devices (turn 43) The following skill became untrainable if you tried to train it too early: short sword (turn 55) The following skill became untrainable after a while: divination spells (turn 42956) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 52390) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56815 Monster spawn increase reached its maximum at turn 93920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 628273 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: Dickmouth (freq bonus 18) The monster species that spawned more often: baby silver dragon (freq bonus 12) The monster species that spawned more often: little magpie (freq bonus 5) The monster species that spawned more often: flying troll (freq bonus 24) The monster species that spawned more often: mad rage jackal (freq bonus 4) The monster species that spawned more often: plutonium imp (freq bonus 5) The monster species that spawned more often: Marija the Wench (freq bonus 8) The monster species that spawned more often: colorless warp patch (freq bonus 4) The monster species that spawned more often: scythe uppermost late (freq bonus 12) The monster species that spawned more often: giant yellow bat (freq bonus 3) The monster species that spawned more often: dolly intercompany scallop (freq bonus 48) The monster species that spawned more often: celestial summoner (freq bonus 3) The monster species that spawned more often: plate golem (freq bonus 12) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 12) The monster species that spawned more often: uneatable brolly (freq bonus 32) The monster species that spawned more often: variegate calcium (freq bonus 6) The monster species that spawned more often: mycobacterium grunter (freq bonus 24) The monster species that spawned more often: orange laser (freq bonus 6) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 3) The monster species that spawned more often: rodeo tore (freq bonus 5) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: directional respected The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: athol The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: fire gazer The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 27) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 35) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 12) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 15) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Trap randomization happened for 1 in 860 traps Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, the Absolute GOD of Hyperdeath and Chara Your deity was the Absolute GOD of Hyperdeath The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of healing (VO AMMITAM SA) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (GNOZAB) scroll of standard id (SPAMCATCHMAIL AT GMX DOT DE) scroll of cure (MKMNFST) * scroll of extra healing (REQUICO SIDES) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Spellbooks spellbook of healing (battered) spellbook of sleep (peaceful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.