porkman, neutral male angelic Priest ----------- |.........| -........@| |........d+ --........| |........| --.------- [Porkman the Aspirant] St9 Dx15 Co11 In8 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC3 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 28% Armor drop chance was reduced to 64% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Monster death drops spawned with only 81% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 13) The following skill became untrainable if you tried to train it too early: spirituality (turn 408) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: sling (turn 36484) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 35399) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22128 Monster spawn increase reached its maximum at turn 161743 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1908960 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: worm (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 3) The monster species that spawned more often: Wedi knight (freq bonus 30) The monster species that spawned more often: chanting same (freq bonus 16) The monster species that spawned more often: administrator weak (freq bonus 56) The monster species that spawned more often: polar beast (freq bonus 16) The monster species that spawned more often: low mind flayer (freq bonus 84) The monster species that spawned more often: siena mold (freq bonus 12) The monster species that spawned more often: Emmelie's sneaker (freq bonus 42) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 12) The monster species that spawned more often: death devil (freq bonus 14) The monster species that spawned more often: processional moment (freq bonus 56) The monster species that spawned more often: muck bomb (freq bonus 21) The monster species that spawned more often: hc beardfreak (freq bonus 15) The monster species that spawned more often: subduing willow (freq bonus 36) The monster species that spawned more often: sweet coquette (freq bonus 12) The monster species that spawned more often: battle maiden (freq bonus 7) The monster species that spawned more often: snore growth (freq bonus 20) The monster species that spawned more often: big acid blob (freq bonus 56) The monster species that spawned more often: hurling gating (freq bonus 15) The monster species that spawned more often: +4 jd cutoff (freq bonus 8) The monster species that spawned more often: atmosphere slighter (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 12) The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: agro grue The monster species that never randomly spawned: gouda jewelling The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: megademon The monster species that never randomly spawned: unhealthy growth The monster species that never randomly spawned: mini rumb monster The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 68) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 2) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 1) Trap randomization happened for 1 in 597 traps Next attribute increase check would have come at turn 244 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1119) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of stoning (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of healing (VI OWNS EMACS) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of greater mana restoration (CAMAMNMALCHA XJ) Spellbooks spellbook of healing (middle-handed) spellbook of resist poison (perceptive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.