porkman, neutral male angelic Priest --- . . . . . ---.-#-.- |.......| ....d@..| |........ ---#--#-- [Porkman the Aspirant] St9 Dx6 Co15 In6 Wi18 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 98% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 81% Food drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: crossbow (turn 49) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1540) The following skill became untrainable after a while: searching (turn 46773) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 27490) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36463 Monster spawn increase reached its maximum at turn 107677 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3918411 The monster class that cannot be genocided was orc The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: hyperbola parachuted (freq bonus 4) The monster species that spawned more often: false accretion (freq bonus 12) The monster species that spawned more often: notable wort (freq bonus 27) The monster species that spawned more often: spooky portrait (freq bonus 5) The monster species that spawned more often: poison slime (freq bonus 4) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 16) The monster species that spawned more often: super enemy (freq bonus 5) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 4) The monster species that spawned more often: black muzzle (freq bonus 9) The monster species that spawned more often: doomed water golem (freq bonus 30) The monster species that spawned more often: communicant overt (freq bonus 24) The monster species that spawned more often: antimagic wort (freq bonus 10) The monster species that spawned more often: sublessor rattling (freq bonus 6) The monster species that spawned more often: inertia mold (freq bonus 10) The monster species that spawned more often: K2 nightmare (freq bonus 9) The monster species that spawned more often: jamming broiling (freq bonus 24) The monster species that spawned more often: nonproliferation stardom (freq bonus 5) The monster species that spawned more often: eraser swarmer (freq bonus 24) The monster species that spawned more often: main school graduate (freq bonus 15) The monster species that spawned more often: blue buffalo (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster species that never randomly spawned: breeder The monster species that never randomly spawned: fat minotaur The monster species that never randomly spawned: alertest adversative The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: great golden dragon The monster species that never randomly spawned: peng naiad The monster species that never randomly spawned: flipped cayenne The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 27) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 20) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 12) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 66) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Trap randomization happened for 1 in 419 traps Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (554) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (LOELLEL IHR SPERRERFRITZES) scroll of healing (G2G NOW) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (IMMORTAL DUNGEON) * scroll of extra healing (THEN CALL IT POPO MAIL) * scroll of greater mana restoration (STATUS DISAPER WHEN RAIN) Spellbooks spellbook of healing (black) spellbook of force bolt (moaning) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (29 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.