]]C Player: porkman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-25.23:00:29.ttyrec Time: (1574722829) Mon Nov 25 23:00:29 2019  ]]DP Since you escaped early, the score list will not be checked. ]]fN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki.  ]]ޝĿ$+###d@ ]][Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 It is written in the Book of Poseidon:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Poseidon seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Poseidon. You are destined to recover the Amulet for your deity, or die in the ]]5[K attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Poseidon!--More-- ]][p iĿ$ ]]P  ]]xQ _Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. ]]Q --More-- ]]  ]]E [Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 ]]T  Weapons a - a blessed corroded +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of missing code {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (0:1) {0} i - a blessed spellbook of light (0:3) {0} Potions d - 3 potions of holy wa ]]LU Zter {0} e - a finalized potion of holy water {0}(end) ]]Ŀ$[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1]]&,  Weapons a - a blessed corroded +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of missing code {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (0:1) {0} i - a blessed spellbook of light (0:3) {0} Potions d - 3 potions of holy wa]], Zter {0} e - a finalized potion of holy water {0}(end) ]]J& +Ŀ$scroll of missing code - This is a scroll. Color: yellow. Material: paper. Appearance: THERE IS NO SPOON. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--]]3i Reading this scroll enchants your shirt up to a maximum of +20 without risk of evaporation, or creates a new shirt at your feet if you don't have one. But since this scroll is actually supposed to be given to the devteam, which cannot be done in-game because harharhar, reading it will also anger the gods.--More--]]I- [Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1]]3` ,What do you want to read? [h-o or ?*] ]]<= As you read the scroll, it disappears.A shirt appeared at your feet!You hear thunder in the distance...[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T2]]/p - a cursed T-shirt {2}.[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt42/1390 T2]]\=What do you want to take off? [bc or ?*] ]]bG Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) ]]0 H+[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt42/1390 T2 Par d[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC6 MC0 Mov12 Sn0 Xp1/0 Wt42/1390 T3You finish taking off your suit.[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC7 MC0 Mov12 Sn0 Xp1/0 Wt42/1190 T3]]u9What do you want to wear? [bp or ?*] ]]F? Armor b - a blessed +0 robe {16} p - a cursed T-shirt {2}(end) ]]t+You are now wearing a T-shirt.[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC7 MC0 Mov12 Sn0 Xp1/0 Wt42/1190 T3 [Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0  28(28)  Pw 20(20)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt42/1190 T4d#!]]N KBeware, there will be no return! Still climb? [yn] (n) "]] y[Porkman the Aspirant  28(28)  Pw 20(20)Ŀ$+d####@"]]<S[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt42/1190 T4Do you want your possessions identified? DYWYPI? [ynq] (n) "]] y Weapons a - a blessed corroded +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} p - a cursed -1 T-shirt (being worn) {2} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (0:1) {0} i - a blessed spellbook of light (0:3) {0} Potions d - 3 potions of holy water {0}[2"]] M1;69H e - a finalized potion of holy water {0}(end) #]]rĿ$Do you want to see your attributes? [ynq] (n) $]]yFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. Scroll identification only worked 100 times out of 183. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 29. Wand identification only worked 3 times out of 14. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 69% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 99%. Weapon drop chance was reduced to 85%. To$]]&ol drop chance was reduced to 80%. Food drop chance was reduced to 79%. Concealing monsters were spawned underneath items 42% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: squeaking. The following skill was limited to skilled proficiency: morning star. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 2728). The following skill became untrainable after a while: firearms (turn 34056). The following skill became harder to train at higher skill levels: shield. Number of artifacts generated was 0. --More--8]][Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 21920. Monster spawn increase had reached its maximum at turn 81084. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 2397841. The monster class that cannot be genocided was unicorn or horse. The monster species that was spawned more often: alien flower (freq bonus 14). The monster species that was spawned more often: imprechaun (freq bonus 36). The monster species that was spawned more often: red seraphon (freq bonus 2). The monster species that was spawned more often: definitely hepcat livestock (freq bonus 4). The monster species that was spawned more often: cadaver (freq bonus 4). The monster species that was spawned more often: insurmountable warp patch (freq bonus 9). The monster species that was spawned more often: spider monkey (freq bonus 12). The monster species that was spawned more8]][ often: fumet militating dedicated plywood (freq bonus 12). The monster species that was spawned more often: mynock (freq bonus 4). The monster species that was spawned more often: devilfish (freq bonus 6). The monster species that was spawned more often: sharab kamerel (freq bonus 4). The monster species that was spawned more often: dangerous vampire bat (freq bonus 2). The monster species that was spawned more often: occasionally blinking eye (freq bonus 9). The monster species that was spawned more often: ring rothe (freq bonus 12). The monster species that was spawned more often: castle devil (freq bonus 3). The monster species that was spawned more often: gremlin deactivator (freq bonus 48). The monster species that was spawned more often: solid stalk (freq bonus 12). The monster species that was spawned more often: cloture smuggled (freq bonus 8). The monster species that was spawned more often: giant black rat (freq bonus 1). 8]][The monster species that was spawned more often: flying earth elemental (freq bonus 12). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3). The monster trait that was more common: monsters that howl at the moon (freq bonus 9). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2).The monster trait that was more common: monsters that mutter cantrips (freq bonus 4). --More--9]]W The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4). The monster species that was never randomly spawned: eyeglass-wearing retard. The monster species that was never randomly spawned: anti-undead lich. The monster species that was never randomly spawned: pink horror. The monster species that was never randomly spawned: ancient of you die now. The monster species that was never randomly spawned: spam-mail demon. The monster species that was never randomly spawned: deep elf. The monster species that was never randomly spawned: dyke earl. The monster species that was never randomly spawned: incidentally shoeing. The monster species that was never randomly spawned: meara. The monster species that was never randomly spawned: irreal growth. The RNG hath decreed that this item was never 9]]i generated: fire (ANDOVA BEGARIN). The RNG hath decreed that this item was never generated: dissolve food (hungry). The RNG hath decreed that this item was never generated: sound effect stone (gray). The RNG hath decreed that this item was never generated: vanishing (fading). The RNG hath decreed that this item was never generated: eternium saber ((null)). The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE). The RNG hath decreed that this item was never generated: liquid ball ((null)). The RNG hath decreed that this item was never generated: baked sweet potato ((null)). The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet). The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 19). The RNG hath decreed that this item was generate9]]x ud more often: inka blade ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 28). The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11). The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 16). The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 46). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10). --More--:]]&The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9). The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7). The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 8). The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 3). The RNG hath decreed that th:]]&is item was generated more often: pet AI stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47). The RNG hath decreed that this item was always generated cursed: longing stone (gray). The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray). The RNG hath decreed that this item was always generated cursed: meta bow ((null)). The RNG hath decreed that this item was always generated cursed: heavy shield ((null)). The RNG hath decreed that this item was always generated cursed: wonder chain ((null)). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). The RNG hath decreed that this item was always generated cursed: cure dim (colorglad). The RNG hath decreed that this item was always generated cursed: item geno:]]&cide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: danger (finger-smashing). The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray). The RNG hath decreed that this trap was always invisible: shaft. The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 2). Trap randomization happened for 1 in 230 traps. Next attribute increase check would have come at turn 321. Strength training was 0. Dexterity training was 0. Wisdom training was 4. Constitution training was 0. Your sanity was 0. You were poison resistant. --More--<]]ZYou were immune to sickness. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). Your chance to block was 21%. You had 1493 points of nutrition remaining. You had mana regeneration. Your luck was zero. You had spell retention for remembering 75 spells. Poseidon was angry with you (1). You could not have safely prayed (172). You survived. --More--@]]Ŀ$+d####@[Porkman the Aspirant ] St11 Dx5 Co10 In4 Wi14@]] Ch4 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 20(20)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt42/1190 T4Do you want to see your discoveries? [ynq] (n) A]]q