¨ÒÛ]­²Î Player: porkman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-25.13:10:00.ttyrec Time: (1574687400) Mon Nov 25 13:10:00 2019 ¨ÒÛ]Ó²N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¨ÒÛ]þÈÚÄÄÄÄÄÄÄÄÄÄ¿³úúú@úúúúúú³³úúúúdúúúúú³³úúúúúúúúúú³³úúúúúúúúúú³³úú!úúúúúúú³À+ÄÄÄÄÄÄÄÄÄÙ[Porkman the Aspirant ] St9 Dx6 Co14 In7 Wi16 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 18(18)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 It is written in the Book of Malphas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his t¨ÒÛ]KÉæime.  Your god Malphas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Malphas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Malphas!--More--¨ÒÛ]¤+1Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest.--More--¨ÒÛ]6bò[Porkman the Aspirant ] St9 Dx6 Co14 In7 Wi16 Ch7 PriRedMalCha S0  28(28)  Pw 18(18)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1¨ÒÛ]ëv  Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of vileness {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (2:2) {0} i - a blessed finalized spellbook of force bolt (0:5) {0} Potions d - 3 finalized potions of holy ¨ÒÛ] v Unfortunately you don't know more about it. You will gain more information if you identify this item.[Porkman the Aspirant ] St9 Dx6 Co14 In7 Wi16 Ch7 PriRedMalCha S0  28(28)  Pw 18(18)  AC0 MC7 Mov12 Sn0 Xp1/0 Wt44/2520 T5ÔÒÛ]¤è JBeware, there will be no return! Still climb? [yn] (n) ÕÒÛ]|y[Porkman the Aspirant  28(28)  Pw 18(18)ÚÄÄÄÄÄÄÄÄÄÄ¿³úúú@úúúúúú³³úúúúúdúúúú³³úúúúúúúúúú³³úúúúúúúúúú³³úú!úúúúúúú³À+ÄÄÄÄÄÄÄÄÄÙ[Porkman the Aspirant ] St9 Dx6 Co14 In7 Wi16 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 18(18)  AC0 MC7 Mov12 Sn0 Xp1/0 Wt44/2520 T5Do you want your possessions identified? DYWYPI? [ynq] (n) ÕÒÛ]\”y Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} p - the cursed +0 enchanted (of drain resistance) pair of unwieldy gloves named Handboxed (being worn) {4} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (2:2) {0} i - a blessed finalized spellbook of force bolt (0:5) {0}ÕÒÛ]{”œ[19;17H Potions d - 3 finalized potions of holy water {0} e - a potion of holy water {0}(end) ÖÒÛ]x >¿³³³³³ÙDo you want to see your attributes? [ynq] (n) ×ÒÛ]ÍyFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: magical breathing. You could not have this property extrinsically: double attacks. Scroll identification only worked 100 times out of 116. Potion identification only worked 3 times out of 13. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 51. Implant identification only worked 1 times out of 17. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 391. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 77%. Ring drop chance was reduced to 48%. Wand drop chance was reduced to 75%. Weapon drop chance was reduced to 76%. Armor drop chance was reduced to 88%. Tool drop chance was×ÒÛ]Ý reduced to 81%. Food drop chance was reduced to 89%. Musable item generation frequency had a negative bias of 16%. Concealing monsters were spawned underneath items 83% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: enchantment spells. The following skill was trained at half the usual rate: short sword. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: memorization. The following skill became untrainable if you tried to train it too early: general combat (turn 5). The following skill became untrainable if you tried to train it too early: broadsword (turn 648). --More--âÒÛ]*ë The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 20069). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49452. Monster spawn increase had reached its maximum at turn 111274. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 2276276. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: ghost (freq bonus 3). The monster species that was spawned more often: mist devil (freq bonus 27). The monster species that was spawned more often: sounding sand (freq bonus 42). The monster species that was spawned more often: femalemondaine (freq bonus 8). The monster species that was spawned more often: angel zombie (freq bonus 20). The monster species that was spawned more often: asshole teacher without own house (freq bâÒÛ]Pë onus 18). The monster species that was spawned more often: firstlich (freq bonus 16). The monster species that was spawned more often: dark elven druid (freq bonus 48). The monster species that was spawned more often: radioactive jelly (freq bonus 36). The monster species that was spawned more often: dwarf queen (freq bonus 16). The monster species that was spawned more often: undead slave master (freq bonus 28). The monster species that was spawned more often: fuel barrel (freq bonus 40). The monster species that was spawned more often: chaos horror (freq bonus 72). The monster species that was spawned more often: petty black wolf (freq bonus 24). The monster species that was spawned more often: idiot (freq bonus 12). The monster species that was spawned more often: scarlet wort (freq bonus 20). The monster species that was spawned more often: runoff fungus (freq bonus 24). The monster species that was spawned more often: lapâÒÛ]Të Ktop bug (freq bonus 10). The monster species that was spawned more often: laten colony (freq bonus 24). The monster species that was spawned more often: ultra-evil quasit (freq bonus 16). The monster species that was spawned more often: platinum mold (freq bonus 20). The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4). The monster trait that was more common: monsters that have infravision (freq bonus 2). The monster species that was never randomly spawned: ancient rainbow dragon. --More--åÒÛ]! The monster species that was never randomly spawned: magpie. The monster species that was never randomly spawned: appurtenance nightrider. The monster species that was never randomly spawned: planetary fungus. The monster species that was never randomly spawned: giant ego permamimic. The monster species that was never randomly spawned: exalt wagonette. The monster species that was never randomly spawned: Leo. The monster species that was never randomly spawned: dump blob. The monster species that was never randomly spawned: prime cursed lizard. The monster species that was never randomly spawned: marsupilami. The RNG hath decreed that this item was never generated: confusing gloves (warped gloves). The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak). The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this åÒÛ]2 item was never generated: rhodochrosite (red). The RNG hath decreed that this item was never generated: cotton ((null)). The RNG hath decreed that this item was never generated: destruction stone (gray). The RNG hath decreed that this item was never generated: aurora beam (alarming). The RNG hath decreed that this item was never generated: deformatting stone (gray). The RNG hath decreed that this item was never generated: healer uniform (clean white clothes). The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves). The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6). The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettabåÒÛ]6 le, freq bonus 16). The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3). The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freqåÒÛ]E  bonus 6). --More--ëÒÛ]Ôe xÚÄÄÄÄÄÄÄÄÄÄ¿³úúú@úúúúúú³³úúúúúdúúúú³³úúúúúúúúúú³³úúúúúúúúúú³³úú!úúúúúúú³À+ÄÄÄÄÄÄÄÄÄÙ[Porkman the Aspirant ] St9 Dx6 Co14 In7 Wi16 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 18(18)  AC0 MC7 Mov12 Sn0 Xp1/0 Wt44/2520 T5Do you want to see your discoveries? [ynq] (n) ìÒÛ]îóq