GÇÛ]®| Î Player: porkman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-25.12:21:27.ttyrec Time: (1574684487) Mon Nov 25 12:21:27 2019 GÇÛ]¯˜ N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. GÇÛ]Ò» ÚÄÄÄ¿³$FF³³úfú³³@/úú³úúú³ÀÄÄÄÙ[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 It is written in the Book of Cherubimon:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cherubimon seeks to possess the GÇÛ]<¼ «Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Cherubimon. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cherubimon!--More--HÇÛ]˜ò½HÇÛ]þ7HÇÛ]8^Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest.HÇÛ]Ë8--More--HÇÛ]K} HÇÛ]ö~æ[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0  28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1HÇÛ]ɲ Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (7:4) {0} i - a blessed spellbook of knock (0:5) {0} Potions d - 3 potions of holy water {0} e - a HÇÛ].³9finalized potion of holy water {0}(end) IÇÛ]ÌÚ[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0  28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1IÇÛ]V+<@p - an uncursed vajra ring wand {0}.[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0  28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T2JÇÛ]Äo 6What do you want to zap? [p or ?*] JÇÛ]Q‚ -In what direction? [47896321><] KÇÛ]ÍKYou irradiate yourself with pure energy!--More--LÇÛ]—You die.[Porkman the Aspirant  28(28)  Pw 19(19)--More--NÇÛ]ZjzÚÄÄÄ¿³$FF³³úfú³³<@úú³úúú³ÀÄÄÄÙ[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T2You didn't even score a single point. You noob!Do not pass go. Do not collect 200 zorkmids.--More--OÇÛ]É“NDo you want your possessions identified? DYWYPI? [ynq] (n) PÇÛ]Žy Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (7:4) {0} i - a blessed spellbook of knock (0:5) {0} Potions d - 3 potions of holy water {0} ePÇÛ] š - a finalized potion of holy water {0} Wands p - an uncursed wand of death (1:5) {0}(end) TÇÛ]k” EDo you want to see your attributes? [ynq] (n) UÇÛ]Ÿ\nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: contamination resistance. Scroll identification only worked 100 times out of 153. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 16. Spellbook identification only worked 2 times out of 13. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 77%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 73%. Armor drop chance was reduced to 67%. Food drop chance was reduced to 93%. Musable item generation frequency had a negative bUÇÛ]»\Rias of 36%. Concealing monsters were spawned underneath items 87% of the time only. Monster death drops spawned with only 87% chance. The following skill could not be trained at all: firearms. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: polearms. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: occult spells. The following skill became untrainable if you tried to train it too early: protection spells (turn 19). The following skill became untrainable if you tried to train it too early: elemental spells (turn 72). The following skill became untrainable after a while: occult spells (turn 18738). --More--lÇÛ]ÔàNumber of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 33371. Monster spawn increase had reached its maximum at turn 144860. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 2971401. The monster class that cannot be genocided was zombie. The monster species that was spawned more often: pack lord (freq bonus 3). The monster species that was spawned more often: intertropical spontaneity (freq bonus 8). The monster species that was spawned more often: leaping stauncher follower snood (freq bonus 4). The monster species that was spawned more often: Maria (freq bonus 12). The monster species that was spawned more often: rod crasher (freq bonus 8). The monster species that was spawned more often: matter elemental (freq bonus 4). The monster species that was spawned more often: mine layer (freq bonus 12). The monlÇÛ]çàster species that was spawned more often: jurassic triceratops (freq bonus 6). The monster species that was spawned more often: giant fire bat (freq bonus 12). The monster species that was spawned more often: tatter democratical (freq bonus 12). The monster species that was spawned more often: despondent kiting evinced (freq bonus 9). The monster species that was spawned more often: daft mimic (freq bonus 12). The monster species that was spawned more often: iphrait sultan (freq bonus 6). The monster species that was spawned more often: giant gecko (freq bonus 4). The monster species that was spawned more often: bewailer oculist (freq bonus 2). The monster species that was spawned more often: grandmaster twen (freq bonus 2). The monster species that was spawned more often: etheric dimensional phase automaton (freq bonus 7). The monster species that was spawned more often: petty air elemental (freq bonus 8). The monster species that wlÇÛ]ëà}as spawned more often: telepor grue (freq bonus 4). The monster species that was spawned more often: lava patch (freq bonus 3). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1). The monster trait that was more common: monsters that have no eyes (freq bonus 2). The monster trait that was more common: joke monsters (freq bonus 1). The monster species that was never randomly spawned: nondescript warp patch. --More--zÇÛ]«ÀThe monster species that was never randomly spawned: dwarven wizard. The monster species that was never randomly spawned: stalking sounder. The monster species that was never randomly spawned: polyvinyl subatomic. The monster species that was never randomly spawned: nooby crasher. The monster species that was never randomly spawned: legion devil zapper. The monster species that was never randomly spawned: resonant spirit. The monster species that was never randomly spawned: chela of ghoolab king. The monster species that was never randomly spawned: baluchiwhatthefuck. The monster species that was never randomly spawned: Klaf. The monster class that was always generated with extra speed: trove. The RNG hath decreed that this item was never generated: heavy tar ball ((null)). The RNG hath decreed that this item was never generated: ore mining (off-build). The RNG hath decreed that this item was never generated: jumping boots (zÇÛ]ÎÀhiking boots). The RNG hath decreed that this item was never generated: amulet of unchanging (concave). The RNG hath decreed that this item was never generated: boots of total stability (wedge boots). The RNG hath decreed that this item was never generated: identify (wedged). The RNG hath decreed that this item was never generated: more helmet (less helmet). The RNG hath decreed that this item was never generated: good night (nightly). The RNG hath decreed that this item was never generated: undressing stone (gray). The RNG hath decreed that this item was never generated: ruffled shirt ((null)). The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7). The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 25). The RNG hath decreed that this item was generatzÇÛ]ÔÀ‡ed more often: Hawaiian shorts (flowery shorts and lei, freq bonus 17). The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6). The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 39). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3). The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 4). --More--†ÇÛ]¦—The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8). The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 2). The RNG hath decree†ÇÛ]¸—d that this item class was generated more often: Armor (freq bonus 1). The RNG hath decreed that this item was always generated cursed: amulet of waking (awake). The RNG hath decreed that this item was always generated cursed: objection (cinnabar). The RNG hath decreed that this item was always generated cursed: interruption stone (gray). The RNG hath decreed that this item was always generated cursed: starlightstone (gray). The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON). The RNG hath decreed that this item was always generated cursed: light (cloth). The RNG hath decreed that this item was always generated cursed: rock ((null)). The RNG hath decreed that this item was always generated cursed: final explosion (venerable). The RNG hath decreed that this item was always generated cursed: school uniform †ÇÛ]É—f((null)). The RNG hath decreed that this trap was always invisible: bloodthirsty trap. The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 1). Trap randomization happened for 1 in 528 traps. Next attribute increase check would have come at turn 1045. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. --More--‡ÇÛ]Ú .ÚÄÄÄ¿³$FF³³úfú³³<@úú³úúú³ÀÄÄÄÙ[Porkman the Aspirant ] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP 28(28)  Pw 19(19)  AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T2Do you want to see your discoveries? [ynq] (n) ˆÇÛ]hÿ q