porkman, chaotic male redguardian Priest -----.-- |....d.. |...@..| |....... |......| #......- |......| |......| |......| -------- [Porkman the Aspirant] St12 Dx6 Co9 In4 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drain resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 115 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 242 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 85% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 76% Food drop chance was reduced to 88% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: sling The following skill was limited to skilled proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 26) The following skill became untrainable after a while: attack spells (turn 41692) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49394 Monster spawn increase reached its maximum at turn 136065 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2922901 The monster class that cannot be genocided was (null) The monster species that spawned more often: dull unicorn (freq bonus 8) The monster species that spawned more often: slime wort (freq bonus 96) The monster species that spawned more often: undead yeti (freq bonus 1) The monster species that spawned more often: manoctator (freq bonus 12) The monster species that spawned more often: sloppy patch (freq bonus 1) The monster species that spawned more often: reckless troll (freq bonus 12) The monster species that spawned more often: ghoul caster (freq bonus 4) The monster species that spawned more often: dwarf (freq bonus 4) The monster species that spawned more often: long roper (freq bonus 16) The monster species that spawned more often: inventor skirmishing (freq bonus 2) The monster species that spawned more often: black lancer (freq bonus 12) The monster species that spawned more often: broad rat (freq bonus 4) The monster species that spawned more often: edgy growth (freq bonus 12) The monster species that spawned more often: asterisker (freq bonus 60) The monster species that spawned more often: Giulia (freq bonus 16) The monster species that spawned more often: phase wort (freq bonus 12) The monster species that spawned more often: reusing extracted extensively (freq bonus 12) The monster species that spawned more often: airi (freq bonus 12) The monster species that spawned more often: garter snake (freq bonus 3) The monster species that spawned more often: underset seismographic (freq bonus 8) The monster trait that was more common: monsters that drain your score (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 14) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster species that never randomly spawned: siege door The monster species that never randomly spawned: remilitarize magdalen manhandle catenary handing uncannily The monster species that never randomly spawned: nexus snail The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: Corina The monster species that never randomly spawned: frost charger The monster species that never randomly spawned: leopard frog The monster species that never randomly spawned: feral rat The monster species that never randomly spawned: disembody sachem The monster species that never randomly spawned: memory bulb The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: chrome scourge ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 18) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 27) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 175) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 14) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: highway trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 5) Trap randomization happened for 1 in 206 traps Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was -5 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of fire (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of healing (SO INFERO NO) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of extra healing (MAMPIFANDRAY SELA) * scroll of greater mana restoration (GANG ONE THROUGH FOUR) Spellbooks spellbook of healing (stellar) spellbook of force bolt (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.