porkman, chaotic male redguardian Priest -# -----|--- |.f....{| |`.@....| |.......| |.......| -------.- [Porkman the Aspirant] St5 Dx8 Co10 In9 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 43% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 83% Tool drop chance was reduced to 58% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: devices The following skill was limited to basic proficiency: implants The following skill became untrainable if you tried to train it too early: javelin (turn 105) The following skill became untrainable after a while: crossbow (turn 7120) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 54620) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53810 Monster spawn increase reached its maximum at turn 151484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 255831 The monster class that cannot be genocided was wraith The monster species that spawned more often: delicacy auditorial ecology (freq bonus 4) The monster species that spawned more often: bellicosely distended antipoverty (freq bonus 4) The monster species that spawned more often: mainland grotesque oversalting (freq bonus 36) The monster species that spawned more often: wallrat (freq bonus 4) The monster species that spawned more often: fock mole (freq bonus 3) The monster species that spawned more often: march prowar (freq bonus 6) The monster species that spawned more often: mode flummoxing (freq bonus 9) The monster species that spawned more often: evasive sniper (freq bonus 2) The monster species that spawned more often: shan (freq bonus 8) The monster species that spawned more often: paralysis elemental (freq bonus 48) The monster species that spawned more often: or mercurialize cinerary morosely unacclimated overoptimism (freq bonus 1) The monster species that spawned more often: ara kamerel (freq bonus 1) The monster species that spawned more often: mad gaze (freq bonus 2) The monster species that spawned more often: vaportex (freq bonus 6) The monster species that spawned more often: hardcore lich (freq bonus 12) The monster species that spawned more often: silver slime (freq bonus 9) The monster species that spawned more often: volt monster (freq bonus 24) The monster species that spawned more often: Mailie (freq bonus 24) The monster species that spawned more often: levi smasher (freq bonus 4) The monster species that spawned more often: arch-newt (freq bonus 12) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 12) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: vapogre The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: bushy interdiction The monster species that never randomly spawned: deep wyrm The monster species that never randomly spawned: kuschoing sephirah The monster species that never randomly spawned: imaginer signing interlarding The monster species that never randomly spawned: laten force fungus The monster species that never randomly spawned: donkey teacher The monster species that never randomly spawned: octarine colony The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: attune magic (chthonic) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: mythical sable ((null)) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 487) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 332) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 51) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 4) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) The spell school whose books are more common was body spells (freq bonus 4) The spell school whose books are more common was healing spells (freq bonus 12) The spell school whose books are more common was elemental spells (freq bonus 1) Trap randomization happened for 1 in 122 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Pyrrhus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (404) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of symbiosis (GOOD CORDIAL NIGHTINGALE) scroll of healing (INEMPTIO) scroll of mana (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of phase door (FREE2PLAYNODE) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (THE ELVENPING KLAMMERAFFELUXIDREAM) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (HAKUNA MATATA) Spellbooks spellbook of healing (sour) spellbook of knock (patterned) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.