porkman, chaotic male redguardian Priest -- |# .| |. .| |.#.. |.#.#| |....| |f...| |@`..| |....| ------ [Porkman the Aspirant] St6 Dx5 Co10 In8 Wi9 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 85% Wand drop chance was reduced to 31% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Armor drop chance was reduced to 99% Tool drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: memorization The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: boomerang (turn 684) The following skill became untrainable after a while: high heels (turn 37526) The following skill became harder to train at higher skill levels: devices Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116856 Monster spawn increase reached its maximum at turn 209164 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2932475 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: volt force fungus (freq bonus 12) The monster species that spawned more often: blight rat (freq bonus 21) The monster species that spawned more often: platinum warp fungus (freq bonus 15) The monster species that spawned more often: lapidating gyratory machree (freq bonus 10) The monster species that spawned more often: wind elemental (freq bonus 12) The monster species that spawned more often: internet giant (freq bonus 15) The monster species that spawned more often: gnoll shaman (freq bonus 24) The monster species that spawned more often: fire rat (freq bonus 10) The monster species that spawned more often: ghost holder (freq bonus 24) The monster species that spawned more often: opal colony (freq bonus 36) The monster species that spawned more often: entropy reconnoitering (freq bonus 8) The monster species that spawned more often: cursed stalk (freq bonus 6) The monster species that spawned more often: graphical nymph (freq bonus 16) The monster species that spawned more often: dislodged farmhouse sot turfing (freq bonus 84) The monster species that spawned more often: pauperize pieceworker mossback (freq bonus 4) The monster species that spawned more often: citified cushioned commercialism (freq bonus 6) The monster species that spawned more often: valkyrie (freq bonus 20) The monster species that spawned more often: porter yellow light (freq bonus 6) The monster species that spawned more often: paralyzing sphere (freq bonus 3) The monster species that spawned more often: flowwow (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 12) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster species that never randomly spawned: cancel seraphon The monster species that never randomly spawned: genin The monster species that never randomly spawned: jynx The monster species that never randomly spawned: cleaner seller The monster species that never randomly spawned: fleecy leather golem The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: mutant human The monster species that never randomly spawned: negator ooze The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: befallen spider The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: sexplay whip ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: massive staff ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 11) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: recurring spell loss trap (freq bonus 18) Trap randomization happened for 1 in 492 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of earth (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of healing (GOAL GOREST) scroll of mana (A LAW THAT MAKES SNOWFLAKES VISIBLE) scroll of phase door (OEOEOEOEH DER HAT NE KNARRE) scroll of standard id (THE PIES OF THE OVERWORLD) scroll of cure (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Spellbooks spellbook of healing (stylish) spellbook of light (spiral-bound) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.