porkman, chaotic male redguardian Priest --------------- |.............| |.............. |d............| |.@...........| |.............| |.............| |.+[..........| --------------- [Porkman the Aspirant] St10 Dx12 Co9 In8 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 155 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 83% Implant drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% The following skill could not be trained at all: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill became untrainable if you tried to train it too early: attack spells (turn 182) The following skill became untrainable if you tried to train it too early: knife (turn 168) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 146778 Monster spawn increase reached its maximum at turn 312353 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1775436 The monster class that cannot be genocided was golem The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: real taz devil (freq bonus 4) The monster species that spawned more often: semiprivate chaw (freq bonus 4) The monster species that spawned more often: dash bug (freq bonus 4) The monster species that spawned more often: cliff play figure (freq bonus 6) The monster species that spawned more often: loggerhead curtly (freq bonus 22) The monster species that spawned more often: spade type (freq bonus 2) The monster species that spawned more often: stunted undead kop (freq bonus 28) The monster species that spawned more often: testicle injurer (freq bonus 4) The monster species that spawned more often: bucking trundling myopy (freq bonus 1) The monster species that spawned more often: flarian (freq bonus 4) The monster species that spawned more often: gore wort (freq bonus 16) The monster species that spawned more often: crusher snakeman (freq bonus 1) The monster species that spawned more often: giga mumak (freq bonus 8) The monster species that spawned more often: nine of clubs (freq bonus 4) The monster species that spawned more often: turbo stalk (freq bonus 16) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 4) The monster species that spawned more often: quaked shallower (freq bonus 48) The monster species that spawned more often: little corpse (freq bonus 2) The monster species that spawned more often: colorlet turret (freq bonus 6) The monster species that spawned more often: haunted ghost (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 5) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: uret colony The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: kali The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: weather forecast The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: witlessly nonagon tersely The monster species that never randomly spawned: soft stalk The RNG hath decreed that this item was never generated: telephone ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: implant of total nonsense (nonsense) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 21) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 185) The RNG hath decreed that this item was generated more often: stack javelin ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 23) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: leather nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of coagulation (sand cloak) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 1) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Left Guenter The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (780) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (VO BIEN VOI MUOI CHAN UON) scroll of healing (SORRY NISI) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (SNU QQQ) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of extra healing (TEPER VY MERTVY) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Spellbooks spellbook of healing (blue and white) spellbook of light (displacing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.