porkman, chaotic male redguardian Priest ------- |f@._.| |....). |...#$| |.... | ------ [Porkman the Aspirant] St11 Dx10 Co9 In4 Wi11 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed Scroll identification only worked 100 times out of 346 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 41 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 42% Armor drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: broadsword The following skill was limited to basic proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 31) The following skill became untrainable after a while: body armor (turn 49468) The following skill couldn't be trained before a certain turn number is reached: riding (turn 45626) The following skill became harder to train at higher skill levels: boomerang Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25651 Monster spawn increase reached its maximum at turn 105640 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 8353584 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: group gremlin (freq bonus 24) The monster species that spawned more often: nooby penetrator (freq bonus 4) The monster species that spawned more often: veil spirit (freq bonus 9) The monster species that spawned more often: master shimmering dragon (freq bonus 4) The monster species that spawned more often: techno force fungus (freq bonus 6) The monster species that spawned more often: horse-deer (freq bonus 6) The monster species that spawned more often: undead cavewoman (freq bonus 24) The monster species that spawned more often: slime growth (freq bonus 3) The monster species that spawned more often: heirophant (freq bonus 18) The monster species that spawned more often: arphexad (freq bonus 4) The monster species that spawned more often: sane mushroom (freq bonus 8) The monster species that spawned more often: spinner mushroom (freq bonus 3) The monster species that spawned more often: trembling poplar (freq bonus 6) The monster species that spawned more often: ovarian switchyard (freq bonus 6) The monster species that spawned more often: makeup accident (freq bonus 15) The monster species that spawned more often: brown mewlip (freq bonus 4) The monster species that spawned more often: direct gremlin (freq bonus 8) The monster species that spawned more often: loli (freq bonus 36) The monster species that spawned more often: color changer (freq bonus 4) The monster species that spawned more often: bright white growth (freq bonus 5) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: expert roll wall The monster species that never randomly spawned: woeffoeff wolf The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: goooblin The monster species that never randomly spawned: contemporarily libertine The monster species that never randomly spawned: formatting daemon The monster species that never randomly spawned: icing disestablismentarianism The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: psicky thing The RNG hath decreed that this item was never generated: statcrease stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: illusion (YOUR HEAD WILL EXPLODE) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: implant of galvanization (misunderstood) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 58) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 12) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 18) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 13) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 1) Trap randomization happened for 1 in 480 traps Next attribute increase check would have come at turn 817 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant weapon (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of healing (CWAEWL DAEWL) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (AKARNACHTHAS) scroll of standard id (CONVICT PATCH) scroll of cure (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of extra healing (MOWA METR OCWI) * scroll of greater mana restoration (JUST FUCKING KILL ME NOW) Spellbooks spellbook of healing (leveled) spellbook of resist poison (fallen) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.