porkman, chaotic male redguardian Priest ---f--- |..@..- |.....| |.$...| |[....| ------- [Porkman the Aspirant] St10 Dx6 Co6 In4 Wi9 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 61% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 93% Tool drop chance was reduced to 58% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 68% of the time only The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38908 Monster spawn increase reached its maximum at turn 106079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1161601 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: apelike creature (freq bonus 21) The monster species that spawned more often: dschiim rubber (freq bonus 150) The monster species that spawned more often: undead unbeliever (freq bonus 22) The monster species that spawned more often: normalisator vortex (freq bonus 192) The monster species that spawned more often: pink naga hatchling (freq bonus 192) The monster species that spawned more often: performaid desweeper (freq bonus 24) The monster species that spawned more often: jellyfish (freq bonus 46) The monster species that spawned more often: promouted lieutenant (freq bonus 69) The monster species that spawned more often: steam troglodyte (freq bonus 24) The monster species that spawned more often: apprentice spore (freq bonus 75) The monster species that spawned more often: pain worm (freq bonus 96) The monster species that spawned more often: hippogryph (freq bonus 44) The monster species that spawned more often: scroll golem (freq bonus 48) The monster species that spawned more often: knickknack retraced (freq bonus 52) The monster species that spawned more often: IT teacher (freq bonus 144) The monster species that spawned more often: mickey mouse (freq bonus 50) The monster species that spawned more often: blister fungus (freq bonus 450) The monster species that spawned more often: ore slime (freq bonus 54) The monster species that spawned more often: yellow beam (freq bonus 52) The monster species that spawned more often: hardcore caterpillar (freq bonus 46) The monster species that spawned more often: giant germ (freq bonus 50) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: paradise bird The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: muddling fractional The monster species that never randomly spawned: null colony The monster species that never randomly spawned: wutsch kobold The monster species that never randomly spawned: blood dragom The monster species that never randomly spawned: undead goff The monster species that never randomly spawned: drying sheeney The monster species that never randomly spawned: thirsty vortex The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: illusion (YOUR HEAD WILL EXPLODE) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: ground stomp (groundbreaking) The RNG hath decreed that this item was never generated: rain (washed) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 41) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 57) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 26) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mattress sleeping (MASTERING THE FLEEING MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 61) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 3) The spell school whose books are more common was protection spells (freq bonus 9) The spell school whose books are more common was healing spells (freq bonus 6) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 107 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ni'Pregh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of gold detection (R U READY) scroll of healing (DAIYEN FOOELS) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (LOG POINTS ARE DUMB) scroll of standard id (ABIL BASE CURR GEAR TEMP TOTL) scroll of cure (DEHARK A SONE BHELL) * scroll of extra healing (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of greater mana restoration (SKYB) Spellbooks spellbook of healing (leafy) spellbook of detect food (thorny) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.