porkman, chaotic male redguardian Priest ------# |....--## |:...|,,# |....., |..f.| |.@..| ------ [Porkman the Aspirant] St9 Dx5 Co9 In5 Wi10 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drain resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 66% chance Book drop chance was reduced to 88% Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 93% Tool drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: mace The following skill was trained at one fifth the usual rate: protection spells The following skill became untrainable after a while: polymorphing (turn 22792) The following skill couldn't be trained before a certain turn number is reached: axe (turn 50114) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 88025 Monster spawn increase reached its maximum at turn 165360 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3172104 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: energy warp patch (freq bonus 2) The monster species that spawned more often: ovarian pinch (freq bonus 18) The monster species that spawned more often: tiger cub (freq bonus 12) The monster species that spawned more often: plague eater (freq bonus 12) The monster species that spawned more often: rockery late (freq bonus 9) The monster species that spawned more often: infernal potato (freq bonus 20) The monster species that spawned more often: telegold (freq bonus 6) The monster species that spawned more often: testicle injurer (freq bonus 4) The monster species that spawned more often: The Beetle (freq bonus 6) The monster species that spawned more often: neutralization firkin (freq bonus 3) The monster species that spawned more often: infernal troglodyte (freq bonus 6) The monster species that spawned more often: Father Dagon (freq bonus 12) The monster species that spawned more often: Blinky (freq bonus 6) The monster species that spawned more often: pupil (freq bonus 3) The monster species that spawned more often: stalking apprentice lichen (freq bonus 16) The monster species that spawned more often: woa-r (freq bonus 2) The monster species that spawned more often: flying leocrotta (freq bonus 6) The monster species that spawned more often: devised colony (freq bonus 8) The monster species that spawned more often: dismal kobold (freq bonus 8) The monster species that spawned more often: congressionally leerier (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: yardie The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: recent certificate pundit wireworm The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: toted plumier The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: wet hata The monster species that never randomly spawned: demonstrational uncase The monster species that never randomly spawned: telephoning ball dragon The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 66) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 19) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 44) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 333) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: bulky gemstone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 5) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 1) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Krog, Winston and Cyrus Your deity was Cyrus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of charging (THE ELDER PRIEST IS PRIMORDIAL) scroll of healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of standard id (PHORPHORBA BAIBO PHORBORBA) scroll of cure (ENO OWT EERHT) * scroll of extra healing (LAME 3 96) * scroll of greater mana restoration (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) Spellbooks spellbook of healing (sourcecode) spellbook of detect food (parchment) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.