porkman, chaotic male redguardian Priest ---.-- |....| |...[| |...@| |..d.| |....| .....| |....| ------ [Porkman the Aspirant] St9 Dx8 Co12 In5 Wi15 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T12 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. q - an uncursed zone-specific spellbook {0}. What do you want to read? [h-q or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. The little dog drops an uncursed chain mail {120}. You have keen knowledge of the spell. You add the "induce vomiting" spell to your repertoire. spellbook of induce vomiting - This is a spellbook. Color: magenta. Material: paper. Appearance: zone-specific. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. If you want to vomit for some reason, you can cast this spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: acid resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 93% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 77% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 83% of the time only The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 7) Heavy curses were more common by 48% Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60562 Monster spawn increase reached its maximum at turn 134861 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 28505575 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: dalek (freq bonus 44) The monster species that spawned more often: petty kop kaptain (freq bonus 6) The monster species that spawned more often: gypsy (freq bonus 40) The monster species that spawned more often: +4 sl cutoff (freq bonus 10) The monster species that spawned more often: giant group mimic (freq bonus 32) The monster species that spawned more often: penance angel (freq bonus 21) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 36) The monster species that spawned more often: pager golem (freq bonus 14) The monster species that spawned more often: pain train (freq bonus 18) The monster species that spawned more often: onix (freq bonus 20) The monster species that spawned more often: toxic force fungus (freq bonus 24) The monster species that spawned more often: giant green ant (freq bonus 12) The monster species that spawned more often: heckled sultriest (freq bonus 6) The monster species that spawned more often: young adult red dragon (freq bonus 33) The monster species that spawned more often: commander northward (freq bonus 15) The monster species that spawned more often: forgotten plant (freq bonus 7) The monster species that spawned more often: Dark Schneider (freq bonus 21) The monster species that spawned more often: nautilus coxswain (freq bonus 14) The monster species that spawned more often: violent vortices (freq bonus 12) The monster species that spawned more often: dwarven impacter (freq bonus 36) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: beriberi abnegated The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: hovercraft swimmiest The monster species that never randomly spawned: viso shifter The monster species that never randomly spawned: cheese patch The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: vapor ant The monster species that never randomly spawned: spherical waser The monster species that never randomly spawned: score elemental The monster species that never randomly spawned: fopped scissor The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: bodyfluid strengthening (icky) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: elite batleth ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 26) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 3) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 9) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item was always generated cursed: razor whip ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: brick chain ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 9) The spell school whose books are more common was attack spells (freq bonus 2) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1479 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The IS The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% c - induce vomiting 2 + body 54% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (VITERBI TRELLIS) scroll of healing (MOVE RISED SLOW) scroll of mana (FROBOZZ MAGIC SCROLL CO) scroll of phase door (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of standard id (UUM MAAMA MIA) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) Spellbooks spellbook of healing (programmed) spellbook of wizard lock (switching) spellbook of induce vomiting (zone-specific) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 1 time You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (2 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,