porkman, chaotic male redguardian Priest -+--- |..°| |@..| |d... |..{| |...| ----- [Porkman the Aspirant] St7 Dx7 Co10 In7 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 36% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 81% Food drop chance was reduced to 95% The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: matter spells The following skill became untrainable if you tried to train it too early: body armor (turn 6) The following skill became untrainable after a while: firearms (turn 27240) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 48526) The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 23% Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11293 Monster spawn increase reached its maximum at turn 425857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2983230 The monster class that cannot be genocided was mimic The monster species that spawned more often: alien pseudopod (freq bonus 4) The monster species that spawned more often: weredraconian (freq bonus 15) The monster species that spawned more often: gnome petrograph (freq bonus 6) The monster species that spawned more often: Mr. Prosser (freq bonus 4) The monster species that spawned more often: insert irretrievable (freq bonus 2) The monster species that spawned more often: gnoll gangster (freq bonus 6) The monster species that spawned more often: outstanding adduced (freq bonus 3) The monster species that spawned more often: migiant (freq bonus 18) The monster species that spawned more often: industrialism fetchingly (freq bonus 2) The monster species that spawned more often: buffalo soldier (freq bonus 12) The monster species that spawned more often: Andreas (freq bonus 12) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 2) The monster species that spawned more often: curse vortex (freq bonus 4) The monster species that spawned more often: night slinger (freq bonus 6) The monster species that spawned more often: blameful snort (freq bonus 18) The monster species that spawned more often: ultra jabberwock (freq bonus 8) The monster species that spawned more often: stairstrap snake (freq bonus 8) The monster species that spawned more often: less ogre (freq bonus 2) The monster species that spawned more often: gruffest precluded (freq bonus 24) The monster species that spawned more often: wand golem (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 6) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 6) The monster trait that was more common: monsters with feminism attacks (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster species that never randomly spawned: passant The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: adult mantidragon The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: baby heroic dragon The monster species that never randomly spawned: sanguine warp fungus The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 14) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 13) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 2) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 21) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: toilet roll ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of message (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (PROBABLY THE INCAPABLE PATCH TEAM INTRODUCED THE BUG) scroll of cure (PNLS DTH) * scroll of extra healing (PINK IS A MANLY COLOR) * scroll of greater mana restoration (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) Spellbooks spellbook of healing (dental) spellbook of detect food (mistranslated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.