porkman, chaotic male redguardian Priest -------- |......| |...!..| |......| |......| |@'....| |.d....| |.....$| -------- [Porkman the Aspirant] St13 Dx7 Co9 In8 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: attack spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 434) The following skill became untrainable after a while: matter spells (turn 62657) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 54591) The following skill became harder to train at higher skill levels: axe Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59083 Monster spawn increase reached its maximum at turn 240559 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2360324 The monster class that cannot be genocided was orc The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: tomb spitter (freq bonus 24) The monster species that spawned more often: hohotasloi (freq bonus 30) The monster species that spawned more often: trap vortex (freq bonus 12) The monster species that spawned more often: clefable (freq bonus 21) The monster species that spawned more often: hibernal vortex (freq bonus 20) The monster species that spawned more often: brave warp fungus (freq bonus 36) The monster species that spawned more often: postulating likelier (freq bonus 10) The monster species that spawned more often: small grind hulk (freq bonus 42) The monster species that spawned more often: Gamabunta (freq bonus 16) The monster species that spawned more often: interconnect redressing (freq bonus 42) The monster species that spawned more often: iron draconian (freq bonus 18) The monster species that spawned more often: cobwebby outrage debase (freq bonus 16) The monster species that spawned more often: esquired disapproved (freq bonus 24) The monster species that spawned more often: bilge rat (freq bonus 14) The monster species that spawned more often: neocolonialism xenolith (freq bonus 10) The monster species that spawned more often: barb colony (freq bonus 36) The monster species that spawned more often: Revier (freq bonus 48) The monster species that spawned more often: strafing adulteration magazine (freq bonus 16) The monster species that spawned more often: funny lady (freq bonus 40) The monster species that spawned more often: failed existence (freq bonus 5) The monster trait that was more common: monsters that make loud noise (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster species that never randomly spawned: navy stalk The monster species that never randomly spawned: terrible spirit The monster species that never randomly spawned: dark elena The monster species that never randomly spawned: dingier humpback The monster species that never randomly spawned: diplomate hawing The monster species that never randomly spawned: clockwork dood The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: solid force fungus The monster species that never randomly spawned: rule ghost The monster species that never randomly spawned: sloppy warp patch The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: implant of finger pointing (perverted) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: ether hostage chain ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: copper scourge ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: nastypole ((null)) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 18) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 40) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 85) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: bulky pourpoor ball ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: heavy shadow ball ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 10) Trap randomization happened for 1 in 897 traps Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Al-Mutasim The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (GEEEEE) scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (HAS README) scroll of phase door (SORRY NISI) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (NEPHERIERI) * scroll of greater mana restoration (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of healing (fuzzy) spellbook of resist sleep (blowing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.