porkman, chaotic male redguardian Priest ------ -- -------- #..... #. #.f....# #..............@...# # # #.. #...# ...... ...#. ...# ------- ---- [Porkman the Aspirant] St6 Dx7 Co6 In7 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/970 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 370 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 94% Potion drop chance was reduced to 97% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: saber (turn 1472) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 65307) The following skill became harder to train at higher skill levels: short sword Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122754 Monster spawn increase reached its maximum at turn 366565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 259896 The monster class that cannot be genocided was wraith The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: real fire hound (freq bonus 5) The monster species that spawned more often: stooge thing (freq bonus 18) The monster species that spawned more often: checkered colony (freq bonus 12) The monster species that spawned more often: radbeetle (freq bonus 18) The monster species that spawned more often: blaze lion (freq bonus 16) The monster species that spawned more often: burning permamimic (freq bonus 36) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 12) The monster species that spawned more often: trickster dresser (freq bonus 30) The monster species that spawned more often: harisen (freq bonus 5) The monster species that spawned more often: adventurer fungus (freq bonus 12) The monster species that spawned more often: Mirtulani (freq bonus 5) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 120) The monster species that spawned more often: humongous mold (freq bonus 16) The monster species that spawned more often: normal pete (freq bonus 6) The monster species that spawned more often: pustulent fungus (freq bonus 8) The monster species that spawned more often: High-elf (freq bonus 14) The monster species that spawned more often: bumbling priest (freq bonus 24) The monster species that spawned more often: ugret (freq bonus 12) The monster species that spawned more often: duergar thief (freq bonus 10) The monster species that spawned more often: Miki Onimaru (freq bonus 72) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: chittering pericardial subroutine The monster species that never randomly spawned: mountain lemming The monster species that never randomly spawned: pummel elemental The monster species that never randomly spawned: evil force patch The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: metal babble The monster species that never randomly spawned: vivid star The monster species that never randomly spawned: laten spore The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: fix devil The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: silk scourge ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 4) The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: undressing (nekkid) The RNG hath decreed that this trap was always invisible: mountain trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 6) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (1163) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of stinking cloud (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of mana (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (DEVIENEX COER) * scroll of extra healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of greater mana restoration (IYI) Spellbooks spellbook of healing (yellow) spellbook of knock (fallen) Potions * potion of water (clear) potion of oil (thyme) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.