porkman, chaotic male redguardian Priest -----#---- ...... .| .....`.| .....| `$...+ `@d.| ...... ------- # [Porkman the Aspirant] St10 Dx7 Co7 In3 Wi10 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: searching You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 41% chance Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 89% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 95% Armor drop chance was reduced to 88% Tool drop chance was reduced to 74% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: gun control The following skill became untrainable after a while: long sword (turn 26357) The following skill couldn't be trained before a certain turn number is reached: implants (turn 62695) The following skill became harder to train at higher skill levels: trident Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 96268 Monster spawn increase reached its maximum at turn 175248 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7377741 The monster class that cannot be genocided was golem The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: unhorsed letup eighthly nonrecoverable (freq bonus 6) The monster species that spawned more often: skeletal advisor (freq bonus 9) The monster species that spawned more often: forgotten turret (freq bonus 22) The monster species that spawned more often: deceiving mold (freq bonus 60) The monster species that spawned more often: refugee (freq bonus 4) The monster species that spawned more often: amnesia wort (freq bonus 42) The monster species that spawned more often: triad (freq bonus 7) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 5) The monster species that spawned more often: weatwind (freq bonus 8) The monster species that spawned more often: Dragon Lord (freq bonus 30) The monster species that spawned more often: lynch mob member (freq bonus 24) The monster species that spawned more often: gnome harlot (freq bonus 16) The monster species that spawned more often: coinsuring nonaggression (freq bonus 40) The monster species that spawned more often: crete suitably (freq bonus 30) The monster species that spawned more often: islander (freq bonus 30) The monster species that spawned more often: animator (freq bonus 9) The monster species that spawned more often: elite gamboge draconian (freq bonus 8) The monster species that spawned more often: death lichen (freq bonus 12) The monster species that spawned more often: elder earth elemental (freq bonus 21) The monster species that spawned more often: mud-sprinkled force fungus (freq bonus 54) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that cause terrain terror (freq bonus 6) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 7) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: security vortex The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: assignation lorgnette The monster species that never randomly spawned: special wort The monster species that never randomly spawned: ghettoized closet packing exaggeration The monster species that never randomly spawned: etiquette sanctioning The monster species that never randomly spawned: towing peneplain The monster species that never randomly spawned: slow-ass wort The monster species that never randomly spawned: cock The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: silk scourge ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: powder spray (blooming) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 196) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 31) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 5) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: green gown ((null)) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) The spell school whose books are more common was body spells (freq bonus 17) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Chiyo-chichi, Neco Coneco and Kamineko Your deity was Kamineko The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of punishment (REDUC ENEMY POWER BY COQUETRY) scroll of healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of mana (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of phase door (GANG ONE THROUGH FOUR) scroll of standard id (ANGULAR SIGN) scroll of cure (USED UP A NONPAID SHOP ITEM) * scroll of extra healing (ONE RESULT IS MORE POWER) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) Spellbooks spellbook of healing (antichrist) spellbook of resist sleep (chilly) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.