porkman, chaotic male redguardian Priest ### #@# #-# [Porkman the Aspirant] St6 Dx14 Co12 In6 Wi14 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: fire resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 467 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 93% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Tool drop chance was reduced to 67% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body armor The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 152) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20804 Monster spawn increase reached its maximum at turn 94589 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 821760 The monster class that cannot be genocided was (null) The monster species that spawned more often: High Elvenking (freq bonus 24) The monster species that spawned more often: medium hulk (freq bonus 12) The monster species that spawned more often: saturday costumer (freq bonus 3) The monster species that spawned more often: allowed lich (freq bonus 12) The monster species that spawned more often: Rocket Science PhD (freq bonus 4) The monster species that spawned more often: fluffed furled (freq bonus 9) The monster species that spawned more often: Yendorian Kaptain (freq bonus 20) The monster species that spawned more often: cupholder dogfight (freq bonus 4) The monster species that spawned more often: Zuggtmoy (freq bonus 12) The monster species that spawned more often: nollard (freq bonus 2) The monster species that spawned more often: toddle myopically mistreated burblier excellently precollege (freq bonus 8) The monster species that spawned more often: ore-colony lichen (freq bonus 3) The monster species that spawned more often: slimebesu lord (freq bonus 8) The monster species that spawned more often: infernal gamboge draconian (freq bonus 4) The monster species that spawned more often: bully mimic (freq bonus 2) The monster species that spawned more often: black patch (freq bonus 6) The monster species that spawned more often: black muzzle (freq bonus 16) The monster species that spawned more often: Thorwald (freq bonus 6) The monster species that spawned more often: meme stalk (freq bonus 8) The monster species that spawned more often: fallen pirate (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: axlich The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: gnoph-keh The monster species that never randomly spawned: burgundy worm The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: monochrome wort The monster species that never randomly spawned: aggravated vortex The monster species that never randomly spawned: nether fungus The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 19) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 12) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 3) The RNG hath decreed that this item was generated more often: snipesling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 5) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: feminism dragon scale shield (feminism dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 1) The spell school whose books are more common was matter spells (freq bonus 10) The spell school whose books are more common was matter spells (freq bonus 15) Trap randomization happened for 1 in 334 traps Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Rages The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (THE ENEMY RUN AWAY BY BELLOW) scroll of healing (PRINTING CONDEMNED THEIR DUMB MANS) scroll of mana (I AM NOOB) scroll of phase door (VUS AS CORIUMA) scroll of standard id (FYGING THROUGH THE CROWD) scroll of cure (YSKNAB) * scroll of extra healing (FROSTBOIL FRUSTRATION) * scroll of greater mana restoration (MY SWEET VELCRO STRAP) Spellbooks spellbook of healing (tartan) spellbook of wizard lock (hot-cold) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.