porkman, chaotic male redguardian Priest --------- ------- ......@.........| |......d........| |.............$.| ----------------- [Porkman the Aspirant] St6 Dx4 Co10 In8 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: the Force Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 82% chance The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: club The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: polearms (turn 5) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 33465) The following skill became harder to train at higher skill levels: bow Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77768 Monster spawn increase reached its maximum at turn 221876 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11390358 The monster class that cannot be genocided was worm The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: xorn thief (freq bonus 8) The monster species that spawned more often: tellable plucking suspiciously (freq bonus 5) The monster species that spawned more often: abyss wraith (freq bonus 6) The monster species that spawned more often: spammer (freq bonus 8) The monster species that spawned more often: multi rat (freq bonus 6) The monster species that spawned more often: sisterly aureole (freq bonus 18) The monster species that spawned more often: +2 am barricade (freq bonus 3) The monster species that spawned more often: spit ghost (freq bonus 24) The monster species that spawned more often: brain mole (freq bonus 24) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 8) The monster species that spawned more often: undead midget (freq bonus 16) The monster species that spawned more often: amnesia force fungus (freq bonus 12) The monster species that spawned more often: nine dart garfish (freq bonus 12) The monster species that spawned more often: snore warp fungus (freq bonus 2) The monster species that spawned more often: turbo fungus (freq bonus 8) The monster species that spawned more often: condemned one (freq bonus 6) The monster species that spawned more often: dwarf on crack (freq bonus 6) The monster species that spawned more often: mister vain (freq bonus 10) The monster species that spawned more often: three of diamonds (freq bonus 12) The monster species that spawned more often: little wild pig (freq bonus 12) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters with illusion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 5) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: semivoluntary intimidating download The monster species that never randomly spawned: abnormal turret The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: poisonous missingno The monster species that never randomly spawned: varied centaur The monster species that never randomly spawned: modem 3 The monster species that never randomly spawned: stickrothe The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: shaped fungus The monster species that never randomly spawned: V75|IAcebw=fI3}K7rGDOG The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: crystallization (cavernal) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 112) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 128) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15) The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: sling ammo (gray) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 8) Trap randomization happened for 1 in 179 traps Next attribute increase check would have come at turn 1863 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of healing (ONA DYSHIT BOLSHE VY UMERET) scroll of mana (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) Spellbooks spellbook of healing (fat) spellbook of sleep (virtual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.