porkman, chaotic male redguardian Priest - o| |?#%| |.@d| ----- [Porkman the Aspirant] St11 Dx6 Co7 In7 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 85% Tool drop chance was reduced to 69% Food drop chance was reduced to 97% The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: pick-axe The following skill became untrainable if you tried to train it too early: trident (turn 399) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 24807) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122895 Monster spawn increase reached its maximum at turn 236898 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 552420 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: gombo misidentifying (freq bonus 3) The monster species that spawned more often: emergency mushroom (freq bonus 10) The monster species that spawned more often: tremolo kobold (freq bonus 18) The monster species that spawned more often: giant red mouse (freq bonus 5) The monster species that spawned more often: nightly patch (freq bonus 6) The monster species that spawned more often: sky drake (freq bonus 6) The monster species that spawned more often: simperer emissivity (freq bonus 6) The monster species that spawned more often: somberly rattier (freq bonus 5) The monster species that spawned more often: slinging mithril coins (freq bonus 15) The monster species that spawned more often: giant entity (freq bonus 48) The monster species that spawned more often: Klaf (freq bonus 18) The monster species that spawned more often: exorcize serb (freq bonus 28) The monster species that spawned more often: rock xorn (freq bonus 9) The monster species that spawned more often: cloud nymph (freq bonus 18) The monster species that spawned more often: alseides (freq bonus 9) The monster species that spawned more often: life stealer (freq bonus 3) The monster species that spawned more often: mafia type (freq bonus 15) The monster species that spawned more often: fluttered intercounty (freq bonus 4) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: legion devil general (freq bonus 10) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 36) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster species that never randomly spawned: foulbreath alien The monster species that never randomly spawned: terrestric wort The monster species that never randomly spawned: King in Yellow The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: hill giant penetrator The monster species that never randomly spawned: gas vortex The monster species that never randomly spawned: +4 gml cutoff The monster species that never randomly spawned: bugblin The monster species that never randomly spawned: tschamm ogre The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 16) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 12) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 10) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Pinkie Pie The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (BLIZZARD BUGFIX IS AN OXYMORON) scroll of healing (YOU ARE DOOMED) scroll of mana (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of phase door (FORAGAN MISROCH TULEVEI) scroll of standard id (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (HITME) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Spellbooks spellbook of healing (raw) spellbook of light (challenging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.