porkman, chaotic male redguardian Priest -.-.-.--|-- ..........| |...x.....| |.........| |..f......| |{..@.....| ----------- [Porkman the Aspirant] St11 Dx9 Co13 In6 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 67% Implant drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 64% Food drop chance was reduced to 86% The following skill could not be trained at all: sexy flats The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bow (turn 47) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 90) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60258 Monster spawn increase reached its maximum at turn 313098 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 457842 The monster class that cannot be genocided was zombie The monster species that spawned more often: Dispater (freq bonus 1) The monster species that spawned more often: flying clam (freq bonus 5) The monster species that spawned more often: pedigree slutton (freq bonus 6) The monster species that spawned more often: speeder ghost (freq bonus 10) The monster species that spawned more often: orc swordmaster (freq bonus 54) The monster species that spawned more often: seven of diamonds (freq bonus 2) The monster species that spawned more often: sword soldier (freq bonus 3) The monster species that spawned more often: clomp reached (freq bonus 3) The monster species that spawned more often: flingaur (freq bonus 4) The monster species that spawned more often: silent killer (freq bonus 2) The monster species that spawned more often: fagon (freq bonus 4) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 4) The monster species that spawned more often: devious Archon (freq bonus 12) The monster species that spawned more often: pack jackal (freq bonus 4) The monster species that spawned more often: Olog-hai cruncher (freq bonus 6) The monster species that spawned more often: ethereal hound (freq bonus 6) The monster species that spawned more often: vapor golem (freq bonus 2) The monster species that spawned more often: stinking alien (freq bonus 28) The monster species that spawned more often: big implant trove (freq bonus 5) The monster species that spawned more often: shimmering fungus (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: very steal mind flayer The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: glass ripper The monster species that never randomly spawned: Lot No. 249 The monster species that never randomly spawned: petro trove The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: cinquefoil req The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: quantum warp fungus The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 18) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 27) The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 115) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: cryptic saber ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 2) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Left Guenter The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (796) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant armor (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (ZELGO MER) scroll of phase door (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of standard id (BEGGAR IS AN EUPHEMISM FOR THIEF) scroll of cure (ZLORFIK) * scroll of extra healing (YOU GOTTA TALK TO THE AMYFICATION) * scroll of greater mana restoration (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Spellbooks spellbook of healing (spacious) spellbook of wizard lock (quotidian) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.