porkman, chaotic male redguardian Priest ----- |.... |@d.| |...| ...| -.--- [Porkman the Aspirant] St9 Dx7 Co6 In7 Wi9 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 10% chance Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 70% Potion drop chance was reduced to 44% Armor drop chance was reduced to 71% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% The following skill was trained at half the usual rate: searching The following skill became untrainable after a while: shield (turn 51178) The following skill couldn't be trained before a certain turn number is reached: memorization (turn 61261) The following skill became harder to train at higher skill levels: petkeeping Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47447 Monster spawn increase reached its maximum at turn 135888 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1238326 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: checker grue (freq bonus 9) The monster species that spawned more often: rock smasher (freq bonus 10) The monster species that spawned more often: lovecraft sheep (freq bonus 6) The monster species that spawned more often: colorless slime (freq bonus 6) The monster species that spawned more often: flame atronach (freq bonus 8) The monster species that spawned more often: chimbly alba (freq bonus 6) The monster species that spawned more often: coriander depreciative (freq bonus 3) The monster species that spawned more often: shadow bug (freq bonus 9) The monster species that spawned more often: ropewalk percussor (freq bonus 24) The monster species that spawned more often: burning trove (freq bonus 15) The monster species that spawned more often: gnome zombie (freq bonus 3) The monster species that spawned more often: stomaching supersonic (freq bonus 3) The monster species that spawned more often: nightly priest (freq bonus 12) The monster species that spawned more often: humape (freq bonus 8) The monster species that spawned more often: sea ogre (freq bonus 8) The monster species that spawned more often: alucard cosplayer (freq bonus 9) The monster species that spawned more often: elogreater mummy (freq bonus 8) The monster species that spawned more often: petty demilich (freq bonus 16) The monster species that spawned more often: frost wall (freq bonus 12) The monster species that spawned more often: golden golem (freq bonus 24) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 7) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster species that never randomly spawned: death kiss The monster species that never randomly spawned: petty big ghost The monster species that never randomly spawned: consenting force fungus The monster species that never randomly spawned: real aether hound The monster species that never randomly spawned: aquamarine worm The monster species that never randomly spawned: misnomer packet The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: infix roaster The monster species that never randomly spawned: pizazz stargazing broadway millstone The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: rain (WASH MY PAST AWAY) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 25) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shadow horn (horn, freq bonus 70) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: bubbling hole (frightful) The RNG hath decreed that this item was always generated cursed: metal shirt ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: heavy cloth ball ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: bubble trap (freq bonus 15) The spell school whose books are more common was elemental spells (freq bonus 13) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 2604 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Ahazu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (1252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of healing (SUN FALL FROM SKY) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (BEGONE THOT) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (VERY FUNNY FACIAL EXPRESSION) * scroll of greater mana restoration (YOU DIDNT DEFEAT THE QUEEN) Spellbooks spellbook of healing (redeemed) spellbook of knock (pocket) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.