porkman, chaotic male redguardian Priest -------+- |.......| |.......| |.......| |...f...| |..@...{| --------- [Porkman the Aspirant] St7 Dx9 Co13 In10 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 258 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 77 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: mace The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34283) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17935 Monster spawn increase reached its maximum at turn 121226 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 633420 The monster class that cannot be genocided was rub monster The monster species that spawned more often: belie kerbing sorrowed scroungy nonagricultural (freq bonus 24) The monster species that spawned more often: staff mimic (freq bonus 12) The monster species that spawned more often: blue firebird (freq bonus 18) The monster species that spawned more often: bandersnatch (freq bonus 6) The monster species that spawned more often: bloodkiss beholder (freq bonus 3) The monster species that spawned more often: backtaker vortex (freq bonus 10) The monster species that spawned more often: shitty growth (freq bonus 8) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 12) The monster species that spawned more often: multi-hued icky thing (freq bonus 16) The monster species that spawned more often: brasher conscientiously (freq bonus 24) The monster species that spawned more often: commissioning aviso (freq bonus 2) The monster species that spawned more often: nova fox (freq bonus 6) The monster species that spawned more often: sinden worm (freq bonus 12) The monster species that spawned more often: bandarchor (freq bonus 9) The monster species that spawned more often: fiendish hobgoblin (freq bonus 2) The monster species that spawned more often: performaid islagon (freq bonus 8) The monster species that spawned more often: richest man of the world (freq bonus 16) The monster species that spawned more often: pink mold (freq bonus 6) The monster species that spawned more often: paging woodcutting (freq bonus 12) The monster species that spawned more often: gloombat (freq bonus 3) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 9) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: mushroom bird The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: vampire ritcher The monster species that never randomly spawned: stream turret The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: uneatable brolly The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: lightwhip ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 28) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 3) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: copper scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 108) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 5) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 6) Trap randomization happened for 1 in 276 traps Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Prison Outbreak The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (118) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of teleportation (FIQQY FAZBEAR) scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (FASUN SEEEEP) * scroll of greater mana restoration (SE FERSE PARUM) Spellbooks spellbook of healing (frosty) spellbook of sleep (bursting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.