porkman, chaotic male redguardian Priest ------- |.d...| |..@..| |.....| |..v..| ------- [Porkman the Aspirant] St7 Dx7 Co11 In5 Wi15 Ch4 PriRedMalCha S3 Dlvl:1 $3 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 34% Wand drop chance was reduced to 78% Implant drop chance was reduced to 84% Potion drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 32) The following skill became untrainable after a while: bare-handed combat (turn 27718) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42630 Monster spawn increase reached its maximum at turn 179034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 610900 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Tiksrvzllat (freq bonus 8) The monster species that spawned more often: burrower gnome (freq bonus 18) The monster species that spawned more often: hap snake (freq bonus 5) The monster species that spawned more often: Bear-Man (freq bonus 15) The monster species that spawned more often: identified emplane (freq bonus 6) The monster species that spawned more often: sanguine fungus (freq bonus 24) The monster species that spawned more often: educational siltier (freq bonus 6) The monster species that spawned more often: blengorn (freq bonus 30) The monster species that spawned more often: stab ogre (freq bonus 12) The monster species that spawned more often: green jelly (freq bonus 8) The monster species that spawned more often: demythologize confutable (freq bonus 18) The monster species that spawned more often: white force fungus (freq bonus 12) The monster species that spawned more often: bramble spore (freq bonus 12) The monster species that spawned more often: hello kitty (freq bonus 24) The monster species that spawned more often: zone eater (freq bonus 12) The monster species that spawned more often: real taz devil (freq bonus 4) The monster species that spawned more often: sea snake (freq bonus 60) The monster species that spawned more often: ocular bat (freq bonus 30) The monster species that spawned more often: Baalgregor (freq bonus 3) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 5) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: hectar bomb The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: low gnome lord The monster species that never randomly spawned: itaque The monster species that never randomly spawned: draugr dragonshouter The monster species that never randomly spawned: sallowy prest coming nuanced The monster species that never randomly spawned: draftee serging fomenting weedier The monster species that never randomly spawned: dwarven chaos bearer The monster species that never randomly spawned: bloodshot eye The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 19) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: boiler kaboom (watered) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 2) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 722 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Ice Bear The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of food detection (DID YOU KNOW THAT YOU WROTE A REDUNDANT AMOUNT OF GARBAGE) scroll of healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of mana (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION) scroll of standard id (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) scroll of cure (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (SWEETHEART BUNDLE) Spellbooks spellbook of healing (impregnated) spellbook of detect food (rose-scented) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.