porkman, chaotic male redguardian Priest # ------- .....$. |f@...| --.---- [Porkman the Aspirant] St9 Dx11 Co7 In6 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt80/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 94% Armor drop chance was reduced to 93% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: symbiosis The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 7) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 36648) The following skill became harder to train at higher skill levels: riding Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35211 Monster spawn increase reached its maximum at turn 106529 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 399872 The monster class that cannot be genocided was nymph The monster species that spawned more often: centipede swarm (freq bonus 3) The monster species that spawned more often: deep crypt creep (freq bonus 6) The monster species that spawned more often: lair toughguy (freq bonus 8) The monster species that spawned more often: bigfoot (freq bonus 4) The monster species that spawned more often: mildew git (freq bonus 18) The monster species that spawned more often: Thai's combat boot (freq bonus 30) The monster species that spawned more often: phase force fungus (freq bonus 9) The monster species that spawned more often: werexorn (freq bonus 6) The monster species that spawned more often: pale white shark (freq bonus 16) The monster species that spawned more often: rock kappa (freq bonus 6) The monster species that spawned more often: contamination colony (freq bonus 6) The monster species that spawned more often: snake sniper (freq bonus 8) The monster species that spawned more often: adamantium zombie (freq bonus 18) The monster species that spawned more often: skunk (freq bonus 8) The monster species that spawned more often: emergency mushroom (freq bonus 6) The monster species that spawned more often: stagnate refraining (freq bonus 4) The monster species that spawned more often: siege door (freq bonus 8) The monster species that spawned more often: old sorcerer (freq bonus 12) The monster species that spawned more often: gnome zombie (freq bonus 2) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 42) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: falling spore The monster species that never randomly spawned: chancemen gardener byword The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: registered trademark The monster species that never randomly spawned: delusiojabberwock The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: cheap orc The monster species that never randomly spawned: bulette The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 18) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 14) The RNG hath decreed that this item was generated more often: bulky flesh ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: wax chain ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: powder spray (blooming) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) The spell school whose books are more common was elemental spells (freq bonus 16) Trap randomization happened for 1 in 623 traps Next attribute increase check would have come at turn 1067 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (1530) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (BASIL BALLS OF BEAN BREAD) scroll of healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of mana (NAE TROOSERS) scroll of phase door (HEY HERES JASON) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of extra healing (VOMIT TO MELT ENEMY) * scroll of greater mana restoration (SWEETHEART BUNDLE) Spellbooks spellbook of healing (psychedelic) spellbook of detect monsters (received) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.