porkman, chaotic male redguardian Priest ----- +...| |...| |..f| |..@| ....| |...| ---.- [Porkman the Aspirant] St12 Dx12 Co12 In4 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 203 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 42% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 74% Food drop chance was reduced to 97% The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 43816) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45956 Monster spawn increase reached its maximum at turn 134988 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 886080 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: +1 ed wall (freq bonus 72) The monster species that spawned more often: udun-spawn (freq bonus 4) The monster species that spawned more often: white warp patch (freq bonus 4) The monster species that spawned more often: lava fungus (freq bonus 12) The monster species that spawned more often: sudden goalscorer (freq bonus 64) The monster species that spawned more often: metroid (freq bonus 3) The monster species that spawned more often: slashing ogre (freq bonus 24) The monster species that spawned more often: elderly penguin (freq bonus 12) The monster species that spawned more often: techno warp fungus (freq bonus 16) The monster species that spawned more often: perfume dispenser (freq bonus 36) The monster species that spawned more often: padre kaboom (freq bonus 28) The monster species that spawned more often: giant violet dragonfly (freq bonus 2) The monster species that spawned more often: airborne draconian (freq bonus 4) The monster species that spawned more often: grantable scourer (freq bonus 4) The monster species that spawned more often: foul mimic (freq bonus 4) The monster species that spawned more often: in the net (freq bonus 6) The monster species that spawned more often: elkhound besmear garotter quizzed repent rehardening disabusing (freq bonus 8) The monster species that spawned more often: gulppire (freq bonus 30) The monster species that spawned more often: suckoth blob (freq bonus 12) The monster species that spawned more often: wereghost (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: slimy mushroom patch The monster species that never randomly spawned: benediction fauve The monster species that never randomly spawned: hallucinating survivor The monster species that never randomly spawned: southern chaparral The monster species that never randomly spawned: flapping vertebral The monster species that never randomly spawned: meidum The monster species that never randomly spawned: devastative pledger The monster species that never randomly spawned: volcanic vortex The RNG hath decreed that this item was never generated: heavy silver ball ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: spec lance ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: short blade ((null)) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 28) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: exciting armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: urine trap (freq bonus 3) Trap randomization happened for 1 in 369 traps Next attribute increase check would have come at turn 507 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nayru, Farore and Din Your deity was Din The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of gold detection (AUSGEHLOCH DOKTER) scroll of healing (V RATE RISE BY DISTURB) scroll of mana (MORE IS MORE) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (LARIEN TELPHONEYA) scroll of cure (GENIE STUNT IS MORE POWER) * scroll of extra healing (CROW SNASH) * scroll of greater mana restoration (THE AI IS OUTWITTING THE HUMANS) Spellbooks spellbook of healing (canvas) spellbook of force bolt (swirling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.