porkman, chaotic male redguardian Priest ------------------- -----.................----- ..........................| |............f@...........| +.......$.................. -----.................----- ------------------- [Porkman the Aspirant] St6 Dx8 Co13 In7 Wi18 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 97% Armor drop chance was reduced to 94% Tool drop chance was reduced to 93% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-handed weapons The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 33459) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 92186 Monster spawn increase reached its maximum at turn 179146 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2209856 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: acehack horror (freq bonus 27) The monster species that spawned more often: mechicken (freq bonus 20) The monster species that spawned more often: giant grey ant (freq bonus 36) The monster species that spawned more often: forceuse turret (freq bonus 27) The monster species that spawned more often: phalarope jacobin underestimating (freq bonus 12) The monster species that spawned more often: radscorpion (freq bonus 26) The monster species that spawned more often: si-oh-wee green slime (freq bonus 20) The monster species that spawned more often: phantom beast (freq bonus 18) The monster species that spawned more often: probe mold (freq bonus 11) The monster species that spawned more often: uvo fish (freq bonus 20) The monster species that spawned more often: lactoprotein ingrown acutely (freq bonus 20) The monster species that spawned more often: materializing goodliest (freq bonus 27) The monster species that spawned more often: toddling penguin (freq bonus 30) The monster species that spawned more often: clammed liniest (freq bonus 26) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 27) The monster species that spawned more often: composure vespertine (freq bonus 44) The monster species that spawned more often: infinite air elemental (freq bonus 24) The monster species that spawned more often: High-elf rogue (freq bonus 18) The monster species that spawned more often: dwen (freq bonus 44) The monster species that spawned more often: dark wort (freq bonus 10) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 7) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: dream lich The monster species that never randomly spawned: effected humidifying The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: colossus The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: young silver dragon The monster species that never randomly spawned: ancient farao mummy The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 26) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: heroic dragon scale shield (heroic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 1) Trap randomization happened for 1 in 896 traps Next attribute increase check would have come at turn 746 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Unkulunkulu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (JUMP OFF A BRIDGE) scroll of standard id (CURSE THE CURSES INTERFACE) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of greater mana restoration (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Spellbooks spellbook of healing (powered) spellbook of resist sleep (hellish) Potions * potion of water (clear) potion of oil (squirting) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.